Commit Graph

  • 01ed933be2 v0.6.0: moved decorate functionality in painters Evan Debenham 2017-05-03 18:05:06 -04:00
  • 21251c66c1 v0.6.0: zero and negative damage values now appear Evan Debenham 2017-05-03 16:13:45 -04:00
  • aa1d45c658 v0.6.0: fixed non-tunnel rooms being placed in the sewer boss level Evan Debenham 2017-05-02 19:54:38 -04:00
  • d6005ad5d7 v0.6.0: refactored builder logic around a regular builder class Evan Debenham 2017-05-02 19:07:00 -04:00
  • 7d2e5e4646 v0.6.0: limited the max size of the rat king room Evan Debenham 2017-05-02 19:05:31 -04:00
  • 6fc1118b73 v0.6.0: fixed chasm blending with bookcases and barricades Evan Debenham 2017-05-01 16:22:50 -04:00
  • d559a495cc v0.6.0: implemented logic for variable tunnel rooms Evan Debenham 2017-05-01 16:21:32 -04:00
  • 5b9d276ac1 v0.6.0: reduced the number of traps on later floors Evan Debenham 2017-05-01 15:40:33 -04:00
  • e79266693d v0.6.0: trap tiles now properly stitch with chasm tiles Evan Debenham 2017-05-01 15:20:16 -04:00
  • 2852d94c5d v0.6.0: re-added traps not being allowed in connection rooms on floor 1 Evan Debenham 2017-05-01 15:11:32 -04:00
  • 045e398d8f v0.6.0: generalized maze logic and made a maze connection room Evan Debenham 2017-04-30 20:39:30 -04:00
  • 8049f84450 v0.6.0: implemented two chasm style connection rooms Evan Debenham 2017-04-30 20:10:37 -04:00
  • e0d6f7227a v0.6.0: refactored connecting rooms Evan Debenham 2017-04-30 16:19:45 -04:00
  • 8f19112875 v0.6.0: implemented a branches only builder Evan Debenham 2017-04-29 01:44:00 -04:00
  • 2a1690945f v0.6.0: adjusted room numbers for sewer boss level Evan Debenham 2017-04-28 20:18:58 -04:00
  • 72808cdc17 v0.6.0: generalized branch placement logic Evan Debenham 2017-04-28 20:18:19 -04:00
  • 925d347b0d v0.6.0: implemented a loop builder, tied it into sewer boss level Evan Debenham 2017-04-28 18:27:03 -04:00
  • 95f0ae5800 v0.6.0: refactored library rooms slightly Evan Debenham 2017-04-27 14:11:22 -04:00
  • 2b773032b2 v0.6.0: fixed bugs with random tile grabbing for rooms Evan Debenham 2017-04-27 14:10:36 -04:00
  • 8a9c5746b5 v0.6.0: improved visuals for wooden walls in some cases Evan Debenham 2017-04-26 16:09:58 -04:00
  • 25b01c2e7d v0.6.0: fixed line builder generated dead end tunnel rooms Evan Debenham 2017-04-25 20:30:03 -04:00
  • 73aed6726c v0.6.0: fixed crashes relating to random cell logic on floor 25 Evan Debenham 2017-04-25 14:38:52 -04:00
  • 6bac24ac89 v0.6.0: renamed walkway rooms to platform rooms Evan Debenham 2017-04-22 20:29:16 -04:00
  • d6d94ae116 v0.6.0: improved the look of bookcases in library rooms Evan Debenham 2017-04-22 14:06:11 -04:00
  • bd52f7322d v0.6.0: fixed spawns in the entrance room, or ontop of the exit stairs Evan Debenham 2017-04-22 13:46:41 -04:00
  • 63752b11e9 v0.6.0: fixed multiple blacksmiths spawning in the caves Evan Debenham 2017-04-22 13:35:42 -04:00
  • d8806ed4a5 v0.6.0: fixed no text errors relating to rooms Evan Debenham 2017-04-21 02:54:16 -04:00
  • 8dc3856686 v0.6.0: Various fixes and tweaks: Evan Debenham 2017-04-20 17:37:43 -04:00
  • bb4d798a6b v0.6.0: added proper neighbour finding logic to builders Evan Debenham 2017-04-19 19:19:38 -04:00
  • 907c51182e v0.6.0: updated last shop level to use a customized line builder Evan Debenham 2017-04-18 22:41:22 -04:00
  • 2b574fd71e v0.6.0: corrected usage of spaces instead of tabs Evan Debenham 2017-04-18 20:44:12 -04:00
  • 3e9beb1d99 v0.6.0: fixed a missed capitalization Evan Debenham 2017-04-18 20:04:00 -04:00
  • 247c9a05f4 v0.6.0: added several customizeable settings to LineBuilder Evan Debenham 2017-04-18 18:55:49 -04:00
  • 7ab1e18c91 v0.6.0: refactored falling landing position logic Evan Debenham 2017-04-18 17:59:06 -04:00
  • 564234ae9d v0.6.0: changed line builder to work based on degrees Evan Debenham 2017-04-18 15:14:49 -04:00
  • 85d9c94f93 v0.6.0: refactored shop rooms and the imp's shop Evan Debenham 2017-04-18 00:15:50 -04:00
  • b0456bd505 v0.6.0: rebalanced chasm damage, now less random Evan Debenham 2017-04-17 18:13:43 -04:00
  • 0025f8f177 v0.6.0: fixed a typo in Greataxe description Evan Debenham 2017-04-17 14:25:05 -04:00
  • aca178e884 v0.6.0: items no longer spawn in entrance rooms Evan Debenham 2017-04-17 03:25:59 -04:00
  • 6c5110df32 v0.6.0: fixed the old wandmaker spawning ontop of stairs Evan Debenham 2017-04-17 03:02:02 -04:00
  • ac04546efe v0.6.0: code cleanup relating to weak floor rooms Evan Debenham 2017-04-16 14:49:29 -04:00
  • 3a78b0e978 v0.6.0: implemented a room placer based on degree angles Evan Debenham 2017-04-15 20:45:33 -04:00
  • 048b5e5f7b v0.6.0: moved important usages of collections.shuffle into Random Evan Debenham 2017-04-14 04:55:26 -04:00
  • 75f9cd454b v0.6.0: added a 1 tile border around every room in standard painter Evan Debenham 2017-04-13 15:46:46 -04:00
  • 73c10be912 v0.6.0: Fixed weird fog of war behaviour in some cases Evan Debenham 2017-04-13 15:46:16 -04:00
  • 01b4653938 v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure Evan Debenham 2017-04-13 00:10:33 -04:00
  • 7153104e4d v0.6.0: implemented point connection limits for rooms Evan Debenham 2017-04-11 22:46:51 -04:00
  • 9a902d97bd v0.6.0: added connection limit logic for rooms Evan Debenham 2017-04-11 17:35:05 -04:00
  • 3c48ea8c3a v0.6.0: fixed some initialization errors in level and gamescene Evan Debenham 2017-04-10 18:16:35 -04:00
  • 9df48e4f88 v0.6.0: improved how study and walkway rooms manage corner doors Evan Debenham 2017-04-09 01:57:32 -04:00
  • fad5fd3f90 v0.6.0: changed bridge rooms to walkway rooms Evan Debenham 2017-04-08 00:28:18 -04:00
  • 44bcb028c4 v0.6.0: fixed potions and scrolls not updating quickslot when IDed Evan Debenham 2017-04-07 11:05:08 -04:00
  • 84c405ef2b v0.6.0: lots of line builder implementation and general improvements Evan Debenham 2017-04-05 19:59:02 -04:00
  • f20a5c1dcf v0.6.0: implemented a line builder and improved room connection logic Evan Debenham 2017-04-03 06:00:26 -04:00
  • f19d57443d v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions Evan Debenham 2017-04-01 20:50:55 -04:00
  • 0d3e407da1 v0.6.0: fixed acidic scorpio rebound not registering on rankings Evan Debenham 2017-04-01 19:09:57 -04:00
  • 8ec8231504 v0.6.0: level sizes are now determined within the build method Evan Debenham 2017-03-31 04:21:11 -04:00
  • 0e0554f324 v0.6.0: improvements to finding a random room in regularlevel Evan Debenham 2017-03-31 02:34:56 -04:00
  • c15316baa2 v0.6.0: lots more class structure changes to rooms Evan Debenham 2017-03-31 00:52:27 -04:00
  • a9e6eb8108 v0.6.0: moved special room management into the special room class Evan Debenham 2017-03-29 19:49:04 -04:00
  • 0d366be632 v0.6.0: restructured room classes Evan Debenham 2017-03-29 17:52:20 -04:00
  • b01331e642 v0.6.0: fixed challenges showing up in rankings Evan Debenham 2017-03-28 17:25:09 -04:00
  • 7b47dc5200 v0.6.0: balance changes Evan Debenham 2017-03-26 20:45:03 -04:00
  • 8ead7fe7be v0.6.0: fixed item sprite alignment issues Evan Debenham 2017-03-26 15:10:49 -04:00
  • 94e3dbcfbc v0.6.0: removed an incorrect break from screen config chooser Evan Debenham 2017-03-26 14:50:45 -04:00
  • 4cd77b63b2 v0.6.0: full fixes for text and class name changes Evan Debenham 2017-03-17 18:29:11 -04:00
  • a7102d0c8b v0.6.0: bugfixes relating to swordsword and grass terrain flags Evan Debenham 2017-03-17 14:21:30 -04:00
  • 3d46ab9f48 v0.6.0: corrected bundle aliases Evan Debenham 2017-03-16 23:40:39 -04:00
  • 8af7fa2367 v0.6.0: removed unused imports Evan Debenham 2017-03-16 19:16:50 -04:00
  • 80f3be650b v0.6.0: externalized most painting behaviour into painter classes Evan Debenham 2017-03-16 00:05:32 -04:00
  • 4515e5ab79 v0.6.0: fixed blandfruit losing imbued names on reset Evan Debenham 2017-03-14 22:19:57 -04:00
  • 4c75de1bfa v0.6.0: standardized calculations relating to room dimensions Evan Debenham 2017-03-13 19:45:50 -04:00
  • 0a5e33a5af v0.6.0: refactoring room painters into room types pt.2 Evan Debenham 2017-03-12 12:00:37 -04:00
  • e9a7384779 v0.6.0: moved all level building logic into builder classes Evan Debenham 2017-03-11 23:11:54 -05:00
  • ec6ca86474 v0.6.0: fixed incorrect grass rendering on floor 21 Evan Debenham 2017-03-11 16:37:21 -05:00
  • a678549dd3 v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0 Evan Debenham 2017-03-08 22:02:46 -05:00
  • c120a78239 v0.6.0: refactoring room painters into room types pt.1 Evan Debenham 2017-03-08 19:35:21 -05:00
  • a7b3e4ca54 v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs Evan Debenham 2017-03-07 16:03:43 -05:00
  • e42697007b v0.6.0: improved fade in an out effects on title scene Evan Debenham 2017-03-05 14:05:01 -05:00
  • 36cb666f0e v0.6.0: dried rose petals now appear on the bottom of heaps only Evan Debenham 2017-03-04 23:17:06 -05:00
  • 2f18c7146b v0.6.0: game motion now uses time since boot instead of time since UTC Evan Debenham 2017-03-04 13:23:51 -05:00
  • c64a468db5 v0.6.0: cleaned up android SDK version references Evan Debenham 2017-03-04 03:12:14 -05:00
  • a58071f688 v0.6.0: upgraded gradle and build tools versions Evan Debenham 2017-03-02 19:37:13 -05:00
  • 5cbabbf402 v0.6.0: refactored and improved the patch class Evan Debenham 2017-03-01 17:17:40 -05:00
  • ba8598132a updated copyright Evan Debenham 2017-02-22 15:10:20 -05:00
  • 9e64c6ba7d v0.5.0b: added missing translation file to vcs Evan Debenham 2017-02-22 14:42:28 -05:00
  • 6687e090bf v0.5.0b: manifest commit Evan Debenham 2017-02-20 17:42:39 -05:00
  • fb57051bcb v0.5.0b: removed teaser sign texts Evan Debenham 2017-02-20 17:41:53 -05:00
  • 03faa12be3 v0.5.0b: translation updates, including adding indonesian Evan Debenham 2017-02-20 17:25:55 -05:00
  • 5f31ee7e67 v0.5.0b: added better checking and handling for mobs and grass Evan Debenham 2017-02-20 16:02:21 -05:00
  • 13091b735d v0.5.0b: changed shattered's icon to use a more high-res drop shadow Evan Debenham 2017-02-19 15:35:16 -05:00
  • 702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons Evan Debenham 2017-02-19 15:34:11 -05:00
  • 96989edb32 v0.5.0b: added a safety check to stop fog of war from being updated out of bounds Evan Debenham 2017-02-18 20:32:53 -05:00
  • 762bddccc0 v0.5.0b: improved the game's handling of very short item sprites Evan Debenham 2017-02-17 19:04:43 -05:00
  • 2cb9a4245b v0.5.0b: fixed issues with prison boss level layout Evan Debenham 2017-02-16 19:46:19 -05:00
  • 7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls Evan Debenham 2017-02-16 19:01:58 -05:00
  • 20e3297e74 v0.5.0b: implemented conversion logic for mass grave bones visuals Evan Debenham 2017-02-16 17:59:31 -05:00
  • 2d09869044 v0.5.0b: completely refactored custom tiled visuals Evan Debenham 2017-02-16 17:25:13 -05:00
  • 172e1b7c1b v0.5.0b: wand of fireblast now procs sould mark as intended Evan Debenham 2017-02-13 23:00:04 -05:00
  • 647489b1b9 v0.5.0b: plugged a memory leak with the game log Evan Debenham 2017-02-13 22:57:45 -05:00