Commit Graph

  • 92c018ac44 v0.2.3: fixed various UI bugs Evan Debenham 2014-12-08 23:07:43 -05:00
  • 5bf2d72a90 v0.2.3: implementation on timekeepers hourglass (almost done!) Evan Debenham 2014-12-08 17:10:39 -05:00
  • 59df503355 v0.2.3: refactoring/tweaks to artifacts and active buffs Evan Debenham 2014-12-08 16:34:50 -05:00
  • 6fc71c9f8b v0.2.3: final tweak to ring of force rework Evan Debenham 2014-12-08 13:37:02 -05:00
  • 4c353a4480 v0.2.3: corrected/improved ring of force rework Evan Debenham 2014-12-08 11:47:03 -05:00
  • 341f30b834 v0.2.3: light rework/buff to ring of force Evan Debenham 2014-12-08 11:27:31 -05:00
  • 264fe5123d v0.2.3: tweaks, particle freezing implemented into hourglass Evan Debenham 2014-12-08 02:04:21 -05:00
  • 7069550ab0 v0.2.3: added functionality to freeze particle effects Evan Debenham 2014-12-08 01:47:26 -05:00
  • 301aff86c7 v0.2.3: fixed a bug involving planting plants during levelgen. Evan Debenham 2014-12-07 19:52:27 -05:00
  • 15c4bd66b7 v0.2.3: further hourglass implementation Evan Debenham 2014-12-05 17:11:10 -05:00
  • 3d55729861 v0.2.3: more implementation on hourglass Evan Debenham 2014-12-05 03:25:58 -05:00
  • 9a5f13b656 v0.2.3: tweaked hunger slightly, no longer interrupts movement. Evan Debenham 2014-12-04 16:26:19 -05:00
  • 1de8c8e9bf v0.2.3: tweaked freerunner numbers (gotta go fast!) Evan Debenham 2014-12-04 00:56:25 -05:00
  • 656ca5612d v0.2.3: fixed bugs/improved attack indicator Evan Debenham 2014-12-04 00:46:54 -05:00
  • 8c459a434b v0.2.3: reworked freerunner's class ability Evan Debenham 2014-12-03 17:17:35 -05:00
  • 1ad866e0ef v0.2.3: unarmored rogues now gain evasion as if they were wearing cloth Evan Debenham 2014-12-03 16:58:27 -05:00
  • 23bfbfd3e7 v0.2.3: reworked ring of evasion, again Evan Debenham 2014-12-03 16:49:27 -05:00
  • a3cb4a2542 v0.2.3: re-fixed a bug with mobs and save/loading Evan Debenham 2014-12-03 15:42:54 -05:00
  • d4b66ae6ef v0.2.3: improvements to alchemists toolkit. Evan Debenham 2014-12-03 15:26:58 -05:00
  • ddc3786b44 v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report. Evan Debenham 2014-12-02 14:26:34 -05:00
  • 0014888514 v0.2.3: small code tweak Evan Debenham 2014-12-02 02:20:52 -05:00
  • 486cdcf2b7 v0.2.3: removed android L warning (issue does not seem to be affecting OTAs, only select few who flashed from a dev pre-release). Evan Debenham 2014-12-02 02:13:15 -05:00
  • ac567a12f2 v0.2.3: tweaks/fixes to Alchemists Toolkit Evan Debenham 2014-12-02 02:11:55 -05:00
  • cf8697e4de v0.2.3: tied in placeholder spellbook sprite Evan Debenham 2014-12-01 22:26:49 -05:00
  • 70d18c822a v0.2.3: WIP/placeholder sprites for new items Evan Debenham 2014-12-01 22:25:06 -05:00
  • ee9aad9078 v0.2.3: partial implementation of Timekeeper's Hourglass Evan Debenham 2014-12-01 16:52:21 -05:00
  • e6e0966635 v0.2.3: fixed a bug with unstable spellbook Evan Debenham 2014-12-01 14:34:30 -05:00
  • e7c1c05878 v0.2.3: tweaked the balancing on Unstable Spellbook Evan Debenham 2014-12-01 13:01:39 -05:00
  • 37065ff0c4 v0.2.3: updated a TODO Evan Debenham 2014-12-01 03:29:10 -05:00
  • 657d6a68c7 v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing! Evan Debenham 2014-12-01 03:28:10 -05:00
  • dd29262806 v0.2.3: damage now more frequently interrupts player movement Evan Debenham 2014-11-29 15:14:56 -05:00
  • dfff62ef05 v0.2.3: Sandals of nature buffed (in anticipation of nerfs to potion farming) Evan Debenham 2014-11-28 16:26:31 -05:00
  • a0617572bb v0.2.3: cloak of shadows is now unique to the rogue Evan Debenham 2014-11-28 11:51:40 -05:00
  • c8a5884b45 v0.2.3: reduced recharge speed of cloak, now scales on missing charge instead of level. Evan Debenham 2014-11-28 11:47:56 -05:00
  • 50c7f1e9aa v0.2.3: added a null safety check. Evan Debenham 2014-11-28 09:47:43 -05:00
  • 7532ad91cb v0.2.3: implemented Unstable Spellbook upgrade logic Evan Debenham 2014-11-27 17:14:35 -05:00
  • 3043e88979 v0.2.3: partially implemented unstable spellbook Evan Debenham 2014-11-26 17:19:05 -05:00
  • 803bd132ae v0.2.3: reduced the severity of curses on Horn of Plenty and Chalice of Blood Evan Debenham 2014-11-26 14:07:59 -05:00
  • eb22583e86 v0.2.3: usability improvements and bugfixes to cloak of shadows Evan Debenham 2014-11-26 01:40:36 -05:00
  • dd77c19c13 v0.2.3: fixed a bug with artifact transmutation Evan Debenham 2014-11-26 00:58:52 -05:00
  • 965f45047b v0.2.3: Significantly buffed the cape of thorns Evan Debenham 2014-11-25 15:31:26 -05:00
  • 31a2676bbb v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though. Evan Debenham 2014-11-25 14:27:46 -05:00
  • 05940761f6 v0.2.3 light buffs to Horn of Plenty (before levelling up) Evan Debenham 2014-11-25 14:23:26 -05:00
  • d3bd917932 v0.2.3: increased required EXP on armband by 20% Evan Debenham 2014-11-25 14:11:06 -05:00
  • 1d44a72efc v0.2.3: Master thieves armband now loses some charge when unequipped. Evan Debenham 2014-11-25 14:09:00 -05:00
  • a12f41f612 v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash). Evan Debenham 2014-11-25 01:15:11 -05:00
  • 23a644403b v0.2.3: fixed a bug with frost and fire elementals Evan Debenham 2014-11-24 22:39:58 -05:00
  • 2ab55e2417 Merge remote-tracking branch 'origin/master' Evan Debenham 2014-11-24 16:49:13 -05:00
  • 36a0bcbcc5 v0.2.3: first implementation of Alchemist's toolkit, a bit rough. Evan Debenham 2014-11-24 16:48:45 -05:00
  • ccc4588e6a v0.2.3: fixed a new bug with talisman of foresight Evan Debenham 2014-11-22 17:01:22 -05:00
  • f40f7f325c v0.2.3: refactored blandfruit bundling Evan Debenham 2014-11-20 15:44:57 -05:00
  • ec8ced5fc4 v0.2.3: tweaks/corrections to blandfruit and associated buffs Evan Debenham 2014-11-20 01:59:32 -05:00
  • 4a3098c208 v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well. Evan Debenham 2014-11-19 21:36:13 -05:00
  • b8355f0471 v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs. Renamed fruit to be more heavily tied to their seeds. New buffs have placeholder graphics, need permanent ones. Evan Debenham 2014-11-19 17:04:07 -05:00
  • b73ee347f6 v0.2.3: bones now transfer artifact levels (but they are capped as usual) Evan Debenham 2014-11-19 13:20:38 -05:00
  • 977a320fc2 v0.2.3: transmuted artifacts now retain their levels Evan Debenham 2014-11-19 11:41:36 -05:00
  • f59fc8c304 v0.2.3: refactored levelling on some artifacts Evan Debenham 2014-11-19 10:56:26 -05:00
  • c4b2c9ab4b v0.2.3: corrected identified state of starting cloak Evan Debenham 2014-11-19 01:43:05 -05:00
  • 817da5a778 v0.2.3: removed unintended tester code. Evan Debenham 2014-11-19 01:40:42 -05:00
  • 0ba2ca4302 v0.2.3: artifacts can now be cursed (couple rough edges to smooth out) Evan Debenham 2014-11-19 01:36:36 -05:00
  • 268435d390 v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later) Evan Debenham 2014-11-18 21:21:23 -05:00
  • 567f80a689 v0.2.3: artifacts are now unique, also have better interaction with remains Evan Debenham 2014-11-18 21:04:59 -05:00
  • e58df1bc9c v0.2.2b: final commit Evan Debenham 2014-11-16 17:58:40 -05:00
  • 4ad2f689bd v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash Evan Debenham 2014-11-16 00:40:05 -05:00
  • 402f61aa76 v0.2.2b: added in a warning relating to an OS issue for android L users Evan Debenham 2014-11-15 20:58:42 -05:00
  • 1febc6b7e3 v0.2.2b: changed how interlevelscene deals with exceptions Evan Debenham 2014-11-15 20:52:02 -05:00
  • 4d4959c40d v0.2.2b: fixed a bug with challenges and dropped items Evan Debenham 2014-11-15 20:49:33 -05:00
  • 9943f5da90 v0.2.2b: fixed interaction between challenges and bones Evan Debenham 2014-11-15 18:45:21 -05:00
  • 1703c7108d v0.2.2b: fixed a bug with the piercing enchant Evan Debenham 2014-11-14 17:35:50 -05:00
  • c4b55ae70b v0.2.2b: updated boomerang text to include weightstone properties Evan Debenham 2014-11-14 17:35:14 -05:00
  • 22a639dd4f v0.2.2b: removed traps from Sewer Boss level Evan Debenham 2014-11-14 11:51:00 -05:00
  • 127c74696a v0.2.2a: real, honest to goodness, final commit. removed unintended tester code. Evan Debenham 2014-11-05 21:52:05 -05:00
  • dc86095e27 v0.2.2a: real final commit, small tweaks to welcome scene Evan Debenham 2014-11-05 21:48:56 -05:00
  • eb0cb63552 v0.2.2a: final commit Evan Debenham 2014-11-05 21:35:47 -05:00
  • 55ea2dbcab v0.2.2a: reverted some changes to study rooms, corrected an error. Evan Debenham 2014-11-05 20:05:12 -05:00
  • b68db3bb73 v0.2.2a: updated TODOs Evan Debenham 2014-11-05 16:56:00 -05:00
  • d560a6e2d3 v0.2.2a: made the study room type a bit more interesting. Evan Debenham 2014-11-05 16:51:37 -05:00
  • dc4232de2a v0.2.2a: refactored and tweaked placement of key items in rooms. Evan Debenham 2014-11-05 16:50:08 -05:00
  • fd81d67616 v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to) Evan Debenham 2014-11-05 14:37:44 -05:00
  • dfda4a53c2 v0.2.2a: tweaked level and hero gen logic for certain challenges Evan Debenham 2014-11-05 14:18:18 -05:00
  • 80819f1c7a v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score. Evan Debenham 2014-11-05 09:46:14 -05:00
  • 48b1721bd8 v0.2.2a: fixed a bug which prevented a new game from being started in some cases. Evan Debenham 2014-11-05 09:42:41 -05:00
  • 9ed614360a v0.2.2: final commit Evan Debenham 2014-11-03 22:55:09 -05:00
  • a43c65bb52 v0.2.2: Final plant tweaks (inc. new dreamfoil sprite) Evan Debenham 2014-11-03 22:52:37 -05:00
  • 27bf458496 v0.2.2: tweaked key depth display Evan Debenham 2014-11-03 20:39:19 -05:00
  • 49bbbbf39e v0.2.2: updated welcome scene Evan Debenham 2014-11-03 17:38:32 -05:00
  • e4ac692b5c v0.2.2: bones system no longer triggers on a run with challenges Evan Debenham 2014-11-03 15:03:43 -05:00
  • 4415f36e76 v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded' Evan Debenham 2014-11-03 13:45:12 -05:00
  • 1d5b7929be v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds) Evan Debenham 2014-11-03 11:52:04 -05:00
  • 6276daf3bc v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match. Evan Debenham 2014-11-03 11:50:04 -05:00
  • eeca1cb7db v0.2.2: fixed a bug with the ankh Evan Debenham 2014-11-02 19:39:16 -05:00
  • ad597172ce v0.2.2: tweaked great crab animation speed Evan Debenham 2014-11-01 22:38:06 -04:00
  • 357f03c960 v0.2.2: fixed the great crab's sprite shading (ahhhhh, so much better now!) Evan Debenham 2014-11-01 22:11:33 -04:00
  • fd0f1f785e v0.2.2: improved stormvine sprite Evan Debenham 2014-11-01 21:39:10 -04:00
  • cd124d2320 v0.2.2: fixed a couple bugs with keys and stackable items Evan Debenham 2014-11-01 17:14:49 -04:00
  • 0ce2754de9 v0.2.2: WIP sprite for stormvine Evan Debenham 2014-10-31 16:08:29 -04:00
  • f26f312dfd v0.2.2: fixed a wand charging exploit (again) Evan Debenham 2014-10-31 01:41:19 -04:00
  • 290bfca157 v0.2.2: gas changes Evan Debenham 2014-10-30 21:17:44 -04:00
  • 9170e6b11a v0.2.2: corrected merging conflict (note to self: pull before you push from a different machine moron) Evan Debenham 2014-10-30 20:55:40 -04:00
  • bea33b33b1 v0.2.2: small tweaks/fixes to heroes remains Evan Debenham 2014-10-30 20:53:45 -04:00