Evan Debenham
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92b826e0c6
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v2.3.2: fixed 2.3.1 change which let Tengu set himself on fire =S
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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f985884ef1
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v2.3.2: fixed jump vfx not causing the camera to follow the hero
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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43db54d0fc
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v2.3.2: fixed some very small typos and clarified divination desc
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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6a05169b51
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v2.3.2: improved item placement logic in shops.
This improves layouts and also fixes seed problems with varying item count
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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14f4b0a38e
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v2.3.2: updated Aleks' credits link
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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9de10a0e96
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v2.3.2: fixed cases where terrain features wouldn't appear
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2024-01-31 12:49:32 -05:00 |
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Evan Debenham
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df43a17215
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v2.3.1: added missing 64-bit requirement to iOS info.plist
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2024-01-25 18:09:07 -05:00 |
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Evan Debenham
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61def37515
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v2.3.1: updated changelog and version for v2.3.1 release!
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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46ebc5c5d5
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v2.3.1: updated translations and translator credits
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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b759f4c94a
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v2.3.1: Tengu's fire attack now properly burns items
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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d8aa84ae46
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v2.3.1: shifted music tracks are now considered equivalent
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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5f735ffe6e
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v2.3.1: improved vibration checkbox slightly
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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f36dda3064
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v2.3.1: added a setting for vibration & improved vibration support logic
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2024-01-25 17:48:00 -05:00 |
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Evan Debenham
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b849ca58f0
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v2.3.1: reverted libGDX natives to try and maintain old Android support
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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c7cbe922c6
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v2.3.1: disabled libGDX immersive mode, interferes with game's settings
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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bd06d891f6
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v2.3.1: added support for controller vibration
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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63ea27a80a
|
v2.3.1: magical fire is now cleared if frost is merely next to it
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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910eb58be7
|
v2.3.1: hero interrupts now also cancel resting
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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a94186e011
|
v2.3.1: fixed turn rounding on transition only applying to characters
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2024-01-25 17:45:19 -05:00 |
|
Evan Debenham
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1cf3b4170a
|
v2.3.1: updated Gradle version
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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be7f2dcc0e
|
v2.3.1: updated Android target SDK
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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4056c48545
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v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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5069d034c9
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v2.3.1: fixed it being possible to leave to start scene during tutorial
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2024-01-25 17:45:18 -05:00 |
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Evan Debenham
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7ad704c43b
|
v2.3.1: amoked allies are now affected by aggression
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2024-01-25 17:45:18 -05:00 |
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Evan Debenham
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be38997c31
|
v2.3.1: added a safety check to WndWandmaker
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2024-01-25 17:45:18 -05:00 |
|
Evan Debenham
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0ed96a3c18
|
v2.3.1: fixed incorrect death messages when killed by wards
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2024-01-25 17:45:18 -05:00 |
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Evan Debenham
|
241292cf4d
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v2.3.1: fixed cases where transmutation would not preserve quickslots
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2024-01-25 17:45:18 -05:00 |
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Evan Debenham
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8c318c9075
|
v2.3.0: updated version, changelog, and translations for v2.3.0 release!
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2024-01-17 15:36:56 -05:00 |
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Evan Debenham
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84bc38cad0
|
v2.3.0: updates translations, version, and changelog for RC-1
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2024-01-16 14:54:45 -05:00 |
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Evan Debenham
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cb72ca35bc
|
v2.3.0: slightly reduced damage from gnoll rock attacks and gnoll guards
|
2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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8f5cd171fe
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v2.3.0: substantially improved gnoll caves boulder visuals
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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f6f6ea4cd1
|
v2.3.0: fixed cases where pushing could fail to apply and freeze
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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6a414c747b
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v2.3.0: jump and pushing effects now correctly trigger sprite sorting
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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a0b4c9c11a
|
v2.3.0: wand of transfusion onHit now uses new shielding text
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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69e5fe5d08
|
v2.3.0: adjusted wndTabbed active tab behaviour to prevent eating inputs
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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b9d54e3f6f
|
v2.3.0: fixed rapier lunge not always using rapier when checking range
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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96e4c74ca8
|
v2.3.0: improved 'encased in rock' visuals for geomancer
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2024-01-16 14:54:41 -05:00 |
|
Evan Debenham
|
eec2479903
|
v2.3.0: updated copyright to 2024
|
2024-01-16 14:54:39 -05:00 |
|
Evan Debenham
|
e1ba53b710
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v2.3.0: fixed particle issues caused by gnoll earth armor
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2024-01-16 14:54:25 -05:00 |
|
Evan Debenham
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1c9d21f1e8
|
v2.3.0: fixed cases where picking up bags could result in multiple quickslot placeholders
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2024-01-16 14:54:25 -05:00 |
|
Evan Debenham
|
ef51aede83
|
v2.3.0: excess charge talent now uses new shielding floating text
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2024-01-16 14:54:25 -05:00 |
|
Evan Debenham
|
efde9c998b
|
v2.3.0: fixed rotting fist healing much more than intended in water
|
2024-01-16 14:54:25 -05:00 |
|
Evan Debenham
|
b6fbc3e45d
|
v2.3.0: updated translations, version, and changelog for BETA-1.4
|
2024-01-10 12:12:16 -05:00 |
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Evan Debenham
|
a6b057ea82
|
v2.3.0: crystal and gnoll quests now have 50/50 spawn chances
|
2024-01-10 12:12:15 -05:00 |
|
Evan Debenham
|
6d96498075
|
v2.3.0: adjusted out-of-screen touch rejection
|
2024-01-10 12:12:15 -05:00 |
|
Evan Debenham
|
928deaf646
|
v2.3.0: removed a TODO from fungal core desc
|
2024-01-10 12:12:15 -05:00 |
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Evan Debenham
|
d29db66694
|
v2.3.0: fixed rippers not losing leap pos if state is set to wandering
|
2024-01-10 12:12:15 -05:00 |
|
Evan Debenham
|
38eb17421a
|
v2.3.0: fixed antimagic glyph reducing magic dmg below 0
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2024-01-10 12:12:15 -05:00 |
|
Evan Debenham
|
cb98b88637
|
v2.3.0: further improvements to rot garden layouts in rare cases
|
2024-01-10 12:12:15 -05:00 |
|
Evan Debenham
|
71856bee8c
|
v2.3.0: ghosts and shadow clone are now considered inorganic
|
2024-01-10 12:12:15 -05:00 |
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