Evan Debenham
0f265acf78
v3.2.0: balance changes for T4 thrown weapons
2025-07-18 15:25:48 -04:00
Evan Debenham
a3ec81af24
v3.2.0: balance changes for T3 thrown weapons
2025-07-18 15:25:48 -04:00
Evan Debenham
cde666d3b7
v3.2.0: balance changes for T2 thrown weapons
2025-07-18 15:25:48 -04:00
Evan Debenham
7a109ec515
v3.2.0: balance changes for T1 thrown weapons
2025-07-18 15:25:47 -04:00
Evan Debenham
8fe024add6
v3.2.0: liquid metal and arcane resin can now be made without full ID
2025-07-18 15:25:47 -04:00
Evan Debenham
b85953e760
v3.2.0: un-Ided thrown weapons now work with shard of oblivion
2025-07-18 15:25:47 -04:00
Evan Debenham
954340216d
v3.2.0: reworked thrown weapons to work in 'sets':
...
- sets are upgraded/enchanted/etc. as a unit, default size of 3
- upgrading completely repairs a set
- durability boost per upgrade down to 1.5x from 3x
- Internal buff added to prevent upgrade repair duplication exploits
- lots of effects that apply to melee weapons now apply to thrown: identification, enchants, curses, etc.
- liquid metal recipe adjusted (liquid metal itself still needs changes)
- Huntress ID talent changed now that thrown weapons are IDable
- darts effectively unchanged, they all belong to the same set, still not upgradeable
- no balance changes to accomodate this yet, tbd.
2025-07-18 15:25:47 -04:00
Evan Debenham
09c307032c
v3.2.0: added the infinity symbol to the game's built-in pixel font
2025-07-18 15:25:47 -04:00
Evan Debenham
036f820396
v3.2.0: updated some dependencies: AGP, GDX controllers, mobivm
2025-07-18 15:25:44 -04:00
Evan Debenham
22183d8a28
v3.2.0: fixed floating text stacking to use visual logic entirely
2025-07-18 15:25:05 -04:00
Evan Debenham
bd91186934
v3.2.0: fixed unintended debug code in distortion traps (since 2023!)
2025-07-18 15:25:05 -04:00
Evan Debenham
2ab1147db6
v3.2.0: improved description for piranhas
2025-07-01 13:05:48 -04:00
Evan Debenham
b291c09619
v3.2.0: improved various tutorial/guidebook text, mostly shortening
2025-07-01 13:05:48 -04:00
Evan Debenham
0e0e06b384
v3.2.0: made slight shape tweaks to tunnel rooms and small maze rooms
2025-07-01 13:05:48 -04:00
Evan Debenham
2135831b56
Updated repository links
2025-07-01 12:54:32 -04:00
Evan Debenham
9d57d9b457
Fixed two outdated links in the readme
2025-06-19 14:13:10 -04:00
Evan Debenham
be17c594b1
v3.1.1: one final translation update to fix i18n bugs, and re-up version
2025-06-18 13:57:12 -04:00
Evan Debenham
19f9ac0351
v3.1.1: updated translations, version, and changelog for v3.1.1 release!
2025-06-17 12:43:32 -04:00
Evan Debenham
31d00683bc
v3.1.1: enemies and items can no longer spawn on plants in plants room
2025-06-17 12:43:27 -04:00
Evan Debenham
b62c3f2951
v3.1.1: fixed ebony mimics appearing hidden after ankh revive
2025-06-17 12:43:27 -04:00
Evan Debenham
ee6b1f30a2
v3.1.1: fixed cases of landmark entries from beacon not being cleared
2025-06-17 12:43:27 -04:00
Evan Debenham
5c3a865c3c
v3.1.1: fixed broken crystal guardians holding onto pincushion debuff
2025-06-17 12:43:27 -04:00
Evan Debenham
a1ba2df49a
v3.1.1: adjusted changed hearty meal threshold to work at exactly 1/3 HP
2025-06-17 12:43:27 -04:00
Evan Debenham
441b07260c
v3.1.1: updated translator credits
2025-06-17 12:43:27 -04:00
Evan Debenham
49e363df0b
v3.1.1: updated version and changelog for BETA-1
2025-06-14 16:02:56 -04:00
Evan Debenham
c042746ec4
v3.1.1: updated translations, including hearty meal tweak
2025-06-14 16:02:54 -04:00
Evan Debenham
a68d703a07
v3.1.1: buffed hearty meal talent, and adjusted red blink HP threshold
2025-06-14 16:02:50 -04:00
Evan Debenham
318cd1732e
v3.1.1: Warrior visual tweaks to the seal and splash
2025-06-14 16:02:50 -04:00
Evan Debenham
22fb382846
v3.1.1: added new language: Traditional Chinese
2025-06-14 16:02:42 -04:00
Evan Debenham
0b93fe2f69
v3.1.1: fixed indonesian not working on desktop
2025-06-14 16:01:17 -04:00
Evan Debenham
b3d70dc09f
v3.1.1: slight shading tweak to caves region deco
2025-06-14 16:01:17 -04:00
Evan Debenham
b6dee52811
v3.1.1: various stability improvements for low/inconsistent FPS:
...
- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
2025-06-14 16:01:17 -04:00
Evan Debenham
9fb18b3b45
v3.1.1: fixes to improve experience on modern iOS versions:
...
- fixed URLs not opening on modern iOS versions
- fixed haptics not working on modern iOS versions
- switched to metalangle backend, which 'should' allow for 120fps
These all require some user testing!
2025-06-14 16:01:08 -04:00
b5ed888b36
Changed version number in teavm launcher as well
2025-06-03 21:10:06 +03:00
e95b9f54c9
Resolved merge conflict in v3_X_Changes.java and updated to 3.1.0
2025-06-03 20:49:43 +03:00
62af69055d
nothing much
2025-06-03 20:10:46 +03:00
Evan Debenham
52389cd778
v3.1.0: updated version, changelog, and translations for v3.1 release!
2025-06-01 14:34:07 -04:00
Evan Debenham
acad662f43
v3.1.0: fixed a few errant outline pixels on new seal sprites
2025-06-01 14:34:03 -04:00
Evan Debenham
9361a9a821
v3.1.0: added dev commentary for v2.1.0
2025-06-01 14:34:03 -04:00
Evan Debenham
6a5f9a0963
v3.1.0: recolored new city pedestals, now use the correct palette
2025-06-01 14:34:03 -04:00
Evan Debenham
3887dcbd06
v3.1.0: added region visuals to DK and DM boss arenas
2025-06-01 14:34:03 -04:00
Evan Debenham
534461958a
v3.1.0: fixed sad ghost rarely spawning in non-open spaces
2025-06-01 14:34:03 -04:00
Evan Debenham
8c3a94037c
v3.1.0: fixed camera following enemies after teleport in specific cases
2025-06-01 14:34:03 -04:00
Evan Debenham
f599bba4c0
v3.1.0: fixed alchemy scene not properly resetting on pause/unpause
2025-06-01 14:34:03 -04:00
Evan Debenham
44cbfedd37
v3.1.0: fixed smith rewards not properly being set to null on load
2025-06-01 14:34:02 -04:00
Evan Debenham
20e872f911
v3.1.0: updated version, changelog, and translations for BETA-2.0!
2025-05-30 15:36:08 -04:00
Evan Debenham
1ec4c3e7d8
v3.1.0: improved new terrain in the caves and city
2025-05-30 15:36:08 -04:00
Evan Debenham
94ed2188d2
v3.1.0: Gladiator combo now preserves seal shielding
2025-05-30 15:36:08 -04:00
Evan Debenham
aa96b4ec8a
v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15%
2025-05-30 15:36:08 -04:00
Evan Debenham
b788d4a3a2
v3.1.0: Warrior balance changes:
...
- adjusted permissiveness on seal transfer, now requires uncursed again
- shield cooldown increased to 150 from 100
2025-05-30 15:36:08 -04:00