Commit Graph

8599 Commits

Author SHA1 Message Date
Evan Debenham
0f265acf78 v3.2.0: balance changes for T4 thrown weapons 2025-07-18 15:25:48 -04:00
Evan Debenham
a3ec81af24 v3.2.0: balance changes for T3 thrown weapons 2025-07-18 15:25:48 -04:00
Evan Debenham
cde666d3b7 v3.2.0: balance changes for T2 thrown weapons 2025-07-18 15:25:48 -04:00
Evan Debenham
7a109ec515 v3.2.0: balance changes for T1 thrown weapons 2025-07-18 15:25:47 -04:00
Evan Debenham
8fe024add6 v3.2.0: liquid metal and arcane resin can now be made without full ID 2025-07-18 15:25:47 -04:00
Evan Debenham
b85953e760 v3.2.0: un-Ided thrown weapons now work with shard of oblivion 2025-07-18 15:25:47 -04:00
Evan Debenham
954340216d v3.2.0: reworked thrown weapons to work in 'sets':
- sets are upgraded/enchanted/etc. as a unit, default size of 3
- upgrading completely repairs a set
- durability boost per upgrade down to 1.5x from 3x
- Internal buff added to prevent upgrade repair duplication exploits
- lots of effects that apply to melee weapons now apply to thrown: identification, enchants, curses, etc.
- liquid metal recipe adjusted (liquid metal itself still needs changes)
- Huntress ID talent changed now that thrown weapons are IDable
- darts effectively unchanged, they all belong to the same set, still not upgradeable
- no balance changes to accomodate this yet, tbd.
2025-07-18 15:25:47 -04:00
Evan Debenham
09c307032c v3.2.0: added the infinity symbol to the game's built-in pixel font 2025-07-18 15:25:47 -04:00
Evan Debenham
036f820396 v3.2.0: updated some dependencies: AGP, GDX controllers, mobivm 2025-07-18 15:25:44 -04:00
Evan Debenham
22183d8a28 v3.2.0: fixed floating text stacking to use visual logic entirely 2025-07-18 15:25:05 -04:00
Evan Debenham
bd91186934 v3.2.0: fixed unintended debug code in distortion traps (since 2023!) 2025-07-18 15:25:05 -04:00
Evan Debenham
2ab1147db6 v3.2.0: improved description for piranhas 2025-07-01 13:05:48 -04:00
Evan Debenham
b291c09619 v3.2.0: improved various tutorial/guidebook text, mostly shortening 2025-07-01 13:05:48 -04:00
Evan Debenham
0e0e06b384 v3.2.0: made slight shape tweaks to tunnel rooms and small maze rooms 2025-07-01 13:05:48 -04:00
Evan Debenham
2135831b56 Updated repository links 2025-07-01 12:54:32 -04:00
Evan Debenham
9d57d9b457 Fixed two outdated links in the readme 2025-06-19 14:13:10 -04:00
Evan Debenham
be17c594b1 v3.1.1: one final translation update to fix i18n bugs, and re-up version 2025-06-18 13:57:12 -04:00
Evan Debenham
19f9ac0351 v3.1.1: updated translations, version, and changelog for v3.1.1 release! 2025-06-17 12:43:32 -04:00
Evan Debenham
31d00683bc v3.1.1: enemies and items can no longer spawn on plants in plants room 2025-06-17 12:43:27 -04:00
Evan Debenham
b62c3f2951 v3.1.1: fixed ebony mimics appearing hidden after ankh revive 2025-06-17 12:43:27 -04:00
Evan Debenham
ee6b1f30a2 v3.1.1: fixed cases of landmark entries from beacon not being cleared 2025-06-17 12:43:27 -04:00
Evan Debenham
5c3a865c3c v3.1.1: fixed broken crystal guardians holding onto pincushion debuff 2025-06-17 12:43:27 -04:00
Evan Debenham
a1ba2df49a v3.1.1: adjusted changed hearty meal threshold to work at exactly 1/3 HP 2025-06-17 12:43:27 -04:00
Evan Debenham
441b07260c v3.1.1: updated translator credits 2025-06-17 12:43:27 -04:00
Evan Debenham
49e363df0b v3.1.1: updated version and changelog for BETA-1 2025-06-14 16:02:56 -04:00
Evan Debenham
c042746ec4 v3.1.1: updated translations, including hearty meal tweak 2025-06-14 16:02:54 -04:00
Evan Debenham
a68d703a07 v3.1.1: buffed hearty meal talent, and adjusted red blink HP threshold 2025-06-14 16:02:50 -04:00
Evan Debenham
318cd1732e v3.1.1: Warrior visual tweaks to the seal and splash 2025-06-14 16:02:50 -04:00
Evan Debenham
22fb382846 v3.1.1: added new language: Traditional Chinese 2025-06-14 16:02:42 -04:00
Evan Debenham
0b93fe2f69 v3.1.1: fixed indonesian not working on desktop 2025-06-14 16:01:17 -04:00
Evan Debenham
b3d70dc09f v3.1.1: slight shading tweak to caves region deco 2025-06-14 16:01:17 -04:00
Evan Debenham
b6dee52811 v3.1.1: various stability improvements for low/inconsistent FPS:
- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
2025-06-14 16:01:17 -04:00
Evan Debenham
9fb18b3b45 v3.1.1: fixes to improve experience on modern iOS versions:
- fixed URLs not opening on modern iOS versions
- fixed haptics not working on modern iOS versions
- switched to metalangle backend, which 'should' allow for 120fps
These all require some user testing!
2025-06-14 16:01:08 -04:00
Evan Debenham
52389cd778 v3.1.0: updated version, changelog, and translations for v3.1 release! 2025-06-01 14:34:07 -04:00
Evan Debenham
acad662f43 v3.1.0: fixed a few errant outline pixels on new seal sprites 2025-06-01 14:34:03 -04:00
Evan Debenham
9361a9a821 v3.1.0: added dev commentary for v2.1.0 2025-06-01 14:34:03 -04:00
Evan Debenham
6a5f9a0963 v3.1.0: recolored new city pedestals, now use the correct palette 2025-06-01 14:34:03 -04:00
Evan Debenham
3887dcbd06 v3.1.0: added region visuals to DK and DM boss arenas 2025-06-01 14:34:03 -04:00
Evan Debenham
534461958a v3.1.0: fixed sad ghost rarely spawning in non-open spaces 2025-06-01 14:34:03 -04:00
Evan Debenham
8c3a94037c v3.1.0: fixed camera following enemies after teleport in specific cases 2025-06-01 14:34:03 -04:00
Evan Debenham
f599bba4c0 v3.1.0: fixed alchemy scene not properly resetting on pause/unpause 2025-06-01 14:34:03 -04:00
Evan Debenham
44cbfedd37 v3.1.0: fixed smith rewards not properly being set to null on load 2025-06-01 14:34:02 -04:00
Evan Debenham
20e872f911 v3.1.0: updated version, changelog, and translations for BETA-2.0! 2025-05-30 15:36:08 -04:00
Evan Debenham
1ec4c3e7d8 v3.1.0: improved new terrain in the caves and city 2025-05-30 15:36:08 -04:00
Evan Debenham
94ed2188d2 v3.1.0: Gladiator combo now preserves seal shielding 2025-05-30 15:36:08 -04:00
Evan Debenham
aa96b4ec8a v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15% 2025-05-30 15:36:08 -04:00
Evan Debenham
b788d4a3a2 v3.1.0: Warrior balance changes:
- adjusted permissiveness on seal transfer, now requires uncursed again
- shield cooldown increased to 150 from 100
2025-05-30 15:36:08 -04:00
Evan Debenham
a77652c58e v3.1.0: removed a translator from the credits on request 2025-05-30 15:36:08 -04:00
Evan Debenham
453b4b1fa8 v3.1.0: added a shadow to hermit crab sprite 2025-05-30 15:36:08 -04:00
Evan Debenham
0ba00ff7bb v3.1.0: finalized visuals for halls rubble 2025-05-30 15:36:08 -04:00