Evan Debenham
83ed874a9f
v2.2.0: reduced the severity of sacrificial and corrosion curses
2023-09-03 18:59:03 -04:00
Evan Debenham
2e965b32e8
v2.2.0: reverted ascension stat scaling adjustments from v2.1.0
2023-09-03 18:59:03 -04:00
Evan Debenham
288f0ea18b
v2.2.0: various weapon balance changes:
...
- Sneak ability reworked, now blinks but only grants 1 turn of stealth
- Harvest ability bleed amount increased to 110% and 90% from 100% and 80%
- Katana blocking down to 0-3 from 0-4
- Brawler's Stance ability charge use down to 1/6 from 1/4
2023-09-03 18:59:03 -04:00
Evan Debenham
c1ed0f8abc
v2.2.0: improved some text surrounding the enhanced rings talent
2023-09-03 18:59:03 -04:00
Evan Debenham
935b831af0
v2.2.0: added a new T3 base class talent for the mage
2023-09-03 18:59:03 -04:00
Evan Debenham
1adac5508d
v2.2.0: fixed a few incorrect sprites in the changes screen
2023-09-03 18:59:03 -04:00
Evan Debenham
33b065e69c
v2.2.0: reworked all of the T2 potion & scroll talents
2023-09-03 18:59:03 -04:00
Evan Debenham
de86487aaa
v2.2.0: implemented new rewards for the blacksmith quest
2023-09-03 18:59:02 -04:00
Evan Debenham
d2b8bc5dab
v2.2.0: the DM-300 fight now have a guaranteed safe path to each pylon
2023-09-03 18:59:02 -04:00
Evan Debenham
5dcf2f0176
v2.2.0: char sprites are now drawn in order from top to bottom
2023-09-03 18:59:02 -04:00
Evan Debenham
0b5db285ee
v2.2.0: very early and incomplete impl. of new blacksmith window
2023-09-03 18:59:02 -04:00
Evan Debenham
0116fdbf57
v2.2.0: ghost and wandmaker dialogues now use ItemButton
2023-09-03 18:59:02 -04:00
Evan Debenham
2584717742
v2.2.0: fixed starflower showing flare effect from out of FOV
2023-09-03 18:59:02 -04:00
Evan Debenham
8e26ab46a1
v2.2.0: implemented a bunch of internal tracking for blacksmith rewards
2023-09-03 18:59:02 -04:00
Evan Debenham
976cb6435b
v2.2.0: fixed gold ore overhang appearing on regular levels
2023-09-03 18:59:02 -04:00
Evan Debenham
4a8d4f2288
v2.2.0: moved ItemButton out of WndBlackSmith
2023-09-03 18:59:02 -04:00
Evan Debenham
caaa820038
v2.2.0: added various safety checks to prevent rare crash errors
2023-09-03 18:59:02 -04:00
Evan Debenham
4be8b8b658
v2.2.0: refactored code that triggers on level transition
2023-09-03 18:59:02 -04:00
Evan Debenham
2931951e89
v2.2.0: added a bunch of structuring for the blacksmith quest
2023-09-03 18:59:02 -04:00
Evan Debenham
49df81d883
v2.2.0: improved the consistency of gold from secret mine rooms
2023-09-03 18:59:02 -04:00
Evan Debenham
c7d71180e6
v2.2.0: shopkeepers now warn before fleeing, and are immune out of FOV
2023-09-03 18:59:02 -04:00
Evan Debenham
345ddffd1b
v2.2.0: removed usages of negative values in Actor.addDelayed
2023-09-03 18:59:02 -04:00
Evan Debenham
7b6fed2acf
v2.2.0: updated android build tools
2023-09-03 18:58:59 -04:00
Evan Debenham
d1bc612d46
v2.2.0: added basic logic for quest scoring and a reward placeholder
2023-09-03 18:58:48 -04:00
Evan Debenham
987053121d
v2.2.0: early impl for blacksmith quest granting
2023-09-03 18:58:48 -04:00
Evan Debenham
f81fc2b1ed
v2.2.0: updated credits links for Watabou, Kristjan, and Arcnor
2023-09-03 18:58:48 -04:00
Evan Debenham
c09f28ea30
v2.2.0: implemented a bunch of baseline logic for the mining area
2023-09-03 18:58:48 -04:00
Evan Debenham
ecf5c97a07
v2.2.0: reverted unintentional increase to CaveRoom minimum size
2023-09-03 18:58:48 -04:00
Evan Debenham
b19900f763
v2.2.0: moved existing quest rooms into their own package
2023-09-03 18:58:48 -04:00
Evan Debenham
4c648b460a
v2.2.0: added a proper entrance room for the blacksmith quest area
2023-09-03 18:58:48 -04:00
Evan Debenham
054ffbc21b
v2.2.0: re-added grass in terrain features (forgot about custom visuals)
2023-09-03 18:58:48 -04:00
Evan Debenham
c48b372bfc
v2.2.0: refactored patch rooms to be more extensible
2023-09-03 18:58:48 -04:00
Evan Debenham
36e21c0ffc
v2.2.0: improved levelgen consistency when debugging
2023-09-03 18:58:48 -04:00
Evan Debenham
0098ce2343
v2.2.0: added some new terrain types for blacksmith quest
2023-09-03 18:58:48 -04:00
Evan Debenham
d007df8e78
v2.2.0: stacking healing effects is now a bit more generous
2023-09-03 18:58:48 -04:00
Evan Debenham
fd0f4ce77a
v2.2.0: added a new custom decoration tile type (replaces signs)
2023-09-03 18:58:48 -04:00
Evan Debenham
6e5687e580
v2.2.0: restructured terrain assets to make more free space
2023-09-03 18:58:47 -04:00
Evan Debenham
6ca1846fd1
v2.2.0: removed redundant rendering of grass from terrain features
2023-09-03 18:58:47 -04:00
Evan Debenham
8f741edbc9
v2.2.0: further improved clarity of gold in stitched wall tiles
2023-09-03 18:58:47 -04:00
Evan Debenham
0b754e9626
v2.2.0: gold in the mining level now twinkles above wall overhang
2023-09-03 18:58:47 -04:00
Evan Debenham
d4d1a5007c
v2.2.0: fixed ratmogrify making raging gnoll brutes invulnerable
2023-09-03 18:58:47 -04:00
Evan Debenham
7127f31095
v2.2.0: attempted to improve some aspects of iOS crash reporting
2023-09-03 18:58:36 -04:00
Evan Debenham
270340495f
v2.2.0: fixed some wands giving buffs when shooting NPCs/allies
2023-09-03 18:58:33 -04:00
Evan Debenham
9f5c118172
v2.2.0: transmute scroll no longer turns pots/scrolls into exotics
...
The alchemy changes in v1.1.0 largely made this pointless anyway, as it's more efficient to just scrap transmutation for energy.
2023-09-03 18:58:33 -04:00
Evan Debenham
5ea26eedf7
v2.2.0: fixed further errors with seal transferring and class armor
2023-09-03 18:58:33 -04:00
Evan Debenham
1c01cf76ef
v2.2.0: fixed storm clouds not clearing fire or damaging fiery enemies
2023-09-03 18:58:33 -04:00
Evan Debenham
175bf532d2
v2.2.0: added a failure condition check for branch creation
2023-09-03 18:58:33 -04:00
Evan Debenham
ae9b935110
v2.2.0: fixed mining levels creating custom tile visuals multiple times
2023-09-03 18:58:32 -04:00
Evan Debenham
e597624555
v2.2.0: fixed combined direction key actions not always being adjacent
2023-09-03 18:58:32 -04:00
Evan Debenham
c7f288ea98
v2.2.0: corruption no longer causes phantom piranhas to teleport wildly
2023-09-03 18:58:32 -04:00