Commit Graph

6512 Commits

Author SHA1 Message Date
Evan Debenham
ab57f83eeb v2.1.1: fixed Ratmogrify not calling clearTime after previous change 2023-06-13 11:29:21 -04:00
Evan Debenham
d20665c2e2 v2.1.1: updated translations 2023-06-13 11:29:21 -04:00
Evan Debenham
a6221113cb v2.1.1: fixed grim immunity not applying 2023-06-13 11:29:21 -04:00
Evan Debenham
d69a6e4d20 v2.1.1: clarified the description of magical sight vision range 2023-06-13 11:29:21 -04:00
Evan Debenham
00c45dc7fa v2.1.1: consistency pass on auto move effects, hazards, and levitation 2023-06-13 11:29:21 -04:00
Evan Debenham
70f5b796e0 v2.1.1: big consistency pass on rooted. Now prevents dash, blink, & leap 2023-06-13 11:29:20 -04:00
Evan Debenham
2ff3e26bbc v2.1.1: improved how barkskin handles being applied by multiple sources 2023-06-13 11:29:20 -04:00
Evan Debenham
b4ba9c9b91 v2.1.1: added a few safety checks to the mage's staff 2023-06-13 11:29:20 -04:00
Evan Debenham
a49215ccc7 v2.1.1: enemies now go for targets they can reach over ones they can't 2023-06-13 11:29:20 -04:00
Evan Debenham
ca0d8bbda7 v2.1.1: added checks for knockback and teleporting on-hit enemies 2023-06-13 11:29:20 -04:00
Evan Debenham
7264271781 v2.1.1: fixed specific cases where player could exploit fixTime 2023-06-13 11:29:20 -04:00
Evan Debenham
575357fb32 v2.1.1: added lots of new code to support actually using depth branches 2023-06-13 11:29:20 -04:00
Evan Debenham
e8d25a61e8 v2.1.1: fixed visual bugs with arcane bomb stacking 2023-06-13 11:29:20 -04:00
Evan Debenham
aa8c81237e v2.1.1: fixed ally AI errors when told to attack during a reposition 2023-06-13 11:29:20 -04:00
Evan Debenham
e9ccd7929b v2.1.1: added some safety checks for controllers failing to initialize 2023-06-13 11:29:20 -04:00
Evan Debenham
744fa70ee1 v2.1.1: fixed errors with charm from friendly elemental strike 2023-06-13 11:29:20 -04:00
Evan Debenham
88a80fb289 v2.1.1: fixed cases where buffs didn't clear fx they give immunity to 2023-06-13 11:29:20 -04:00
Evan Debenham
242e426b9d v2.1.1: fixed shield battery being usable with an empty wand 2023-06-13 11:29:20 -04:00
Evan Debenham
52f33c4413 v2.1.1: fixed challenge having a range of 4 tiles, not 5 2023-06-13 11:29:20 -04:00
Evan Debenham
4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham
bac2af9df8 v2.1.1: fixed bugs with cursor capture 2023-06-13 11:23:12 -04:00
Evan Debenham
604dead311 v2.1.1: fixed crash errors with inventory radial menu and targeting 2023-06-13 11:23:12 -04:00
Evan Debenham
c9bed0e0cb v2.1.1: fixed errors with ratmogrify expiring during ascension 2023-06-13 11:23:11 -04:00
Evan Debenham
e0ca11e307 v2.1.1: fixed various changelog typos 2023-06-13 11:23:11 -04:00
Evan Debenham
b0495ef583 v2.1.1: fixed mimics being set hostile after on-hit effects, not before 2023-06-13 11:23:11 -04:00
Evan Debenham
6067d21dae v2.1.0: updated changelog, WelcomeScene, and version for v2.1.0 release 2023-06-01 17:29:24 -04:00
Evan Debenham
e84fccda2f v2.1.0: fixed grim proc rate and version/changelog for re-release RC-2 2023-06-01 13:35:12 -04:00
Evan Debenham
7afb198ad7 v2.1.0: updated changelog and version for RC-2 2023-06-01 11:30:27 -04:00
Evan Debenham
59f9221bcc v2.1.0: fixed tormented spirits having a 100% spawn rate ... again 2023-06-01 11:30:27 -04:00
Evan Debenham
bc0b30fece v2.1.0: updated changelog/version/translations/AGP for RC-1 2023-06-01 01:15:27 -04:00
Evan Debenham
9dd5a5ae6e v2.1.0: fixed cases where non-levelgen sources were using new decks 2023-06-01 01:15:14 -04:00
Evan Debenham
55d4197844 v2.1.0: balance changes based on beta data 2023-06-01 01:15:14 -04:00
Evan Debenham
ed1f1482d0 v2.1.0: fixed displacing darts not appending Char Awareness buff 2023-06-01 01:15:14 -04:00
Evan Debenham
4a93af73ab v2.1.0: fixed rare cases of respawn cells in sewer boss entrance doors 2023-06-01 01:15:13 -04:00
Evan Debenham
ca013e3cbb v2.1.0: fixed lower tier games played badges not unlocking in rare cases 2023-06-01 01:15:13 -04:00
Evan Debenham
545899f0be v2.1.0: fixed damage resistance not applying to new grim logic 2023-06-01 01:15:13 -04:00
Evan Debenham
acfa467584 v2.1.0: fixed stat calculation for tormented spirits 2023-06-01 01:15:13 -04:00
Evan Debenham
aaad76fe0d v2.1.0: fixed transmutation resetting thrown weapon quantity 2023-06-01 01:15:13 -04:00
Evan Debenham
82297c36af v2.1.0: fixed a rare crash caused by grim enchantment 2023-06-01 01:15:13 -04:00
Evan Debenham
9a8d007133 v2.1.0: fixed shops sometimes generating an empty spot instead of a bag 2023-06-01 01:15:13 -04:00
Evan Debenham
82ee7805c8 v2.1.0: updated changelog/version/translations for BETA-3 2023-05-25 11:50:31 -04:00
Evan Debenham
5b1ca40ae9 v2.1.0: improved clarity when bleed-immune enemies are hit by harvest 2023-05-25 11:50:29 -04:00
Evan Debenham
23e9ea1f9f v2.1.0: fixed weapon generation calling random() twice 2023-05-25 11:50:29 -04:00
Evan Debenham
13fb3387e7 v2.1.0: fixed randomUsingDefaults still using deck for weapon generation 2023-05-25 11:50:29 -04:00
Evan Debenham
8c6a45a9c9 v2.1.0: fixed boss regen limits not working as intended 2023-05-25 11:50:29 -04:00
Evan Debenham
2a3e6f524f v2.1.0: fixed attempted moves to invalid places triggering self-trample 2023-05-25 11:50:29 -04:00
Evan Debenham
91ea209bba v2.1.0: fixed rare crashes caused by explosive curse 2023-05-25 11:50:29 -04:00
Evan Debenham
6ca8f32c82 v2.1.0: fixed a rare crash if slimes drop loot when T2 wep deck is empty 2023-05-25 11:50:28 -04:00
Evan Debenham
ca12db6fa1 v2.1.0: reverted R8 config changes, new version still seems to need them 2023-05-25 11:50:28 -04:00
Evan Debenham
3d0423a545 v2.1.0: fixed thrown weapons not working with new combo strike system 2023-05-25 11:50:28 -04:00