Commit Graph

8112 Commits

Author SHA1 Message Date
Evan Debenham
e378152da8 v3.1.0: added a few crash safety checks 2025-04-10 13:22:58 -04:00
Evan Debenham
7909952ab6 v3.1.0: implemented score penalties for quests 2025-04-10 13:22:55 -04:00
Evan Debenham
b43b470329 v3.1.0: fixed an errant pixel on the 'not so intinidating now' badge 2025-04-10 13:22:30 -04:00
Evan Debenham
137782e893 v3.1.0: overhauled floor explore logic, now allows partial score 2025-04-10 13:22:30 -04:00
Evan Debenham
564b741293 v3.1.0: Improved Tengu's target selection, no longer always atks hero 2025-04-10 13:22:30 -04:00
Evan Debenham
fe5a6dee85 v3.1.0: shield buffs now have a priority order in which they are used 2025-04-10 13:22:30 -04:00
Evan Debenham
0534c3a8dd v3.1.0: fixed ascended form shield detaching at 0 (oops =S) 2025-04-10 13:22:30 -04:00
Evan Debenham
8e519303c5 v3.1.0: mirror images now benefit from body form and holy weapon when hero is unarmed 2025-04-10 13:22:29 -04:00
Evan Debenham
911581f150 v3.1.0: fissure rooms now have a minimum size of 5x5 2025-04-10 13:22:29 -04:00
Evan Debenham
c5f1025478 v3.1.0: fixed wrong cases if canPlaceChar called super.canPlaceItem
in these cases both super methods did the same thing so this changes no actual functionality
2025-04-10 13:22:29 -04:00
Evan Debenham
61a68b2fe3 v3.1.0: fixed shocking enchant triggering on characters multiple times 2025-04-10 13:22:29 -04:00
Evan Debenham
5f1bee8826 v3.1.0: updated minimum iOS version to 12 from 11 2025-04-10 13:22:29 -04:00
Evan Debenham
dff1131bfc v3.1.0: updated AGP, compile/target Android SDK, and gradle 2025-04-10 13:22:27 -04:00
Evan Debenham
b67583c4d6 v3.1.0: consistency pass on potions, they no longer stack on themselves 2025-04-10 13:20:59 -04:00
Evan Debenham
0680b6b708 v3.1.0: improved combo strike's description 2025-04-10 13:20:59 -04:00
Evan Debenham
91cd59cb63 v3.1.0: clarified that cleanse spell applies to harmful status effects 2025-04-10 13:20:59 -04:00
Evan Debenham
abd6b494f2 v3.1.0: adjusted logic for applying/removing paralysed state
fixes bugs where sprites might stay visually paralysed for a frame
2025-04-10 13:20:59 -04:00
Evan Debenham
f593824f9c v3.1.0: improved how hallowed ground furrowing is tracked 2025-04-10 13:20:59 -04:00
Evan Debenham
5c8d4c8701 v3.1.0: added landmark entries for lost pack and beacon location 2025-04-10 13:20:59 -04:00
Evan Debenham
537625c6d8 v3.1.0: finished discovery hints in the catalog 2025-04-10 13:20:59 -04:00
Evan Debenham
20aff791f6 v3.1.0: added a missing name to the translator credits 2025-04-10 13:20:59 -04:00
Evan Debenham
a0f58ef8b2 v3.1.0: adjusted hints for more consistent wording 2025-04-10 13:20:59 -04:00
Evan Debenham
fe21b3e7ca v3.1.0: added discovery hints to all items in the catalog 2025-04-10 13:20:59 -04:00
Evan Debenham
e4875de2bb v3.1.0: big game hunter badge now requires 10 entries, not all 2025-04-10 13:20:59 -04:00
Evan Debenham
44546b1d72 v3.0.2: updated translations, version, and changelog for v3.0.2! 2025-03-20 14:45:26 -04:00
Evan Debenham
51168138c8 v3.0.2: fixed awareness persisting between floors with high speed 2025-03-20 14:45:26 -04:00
Evan Debenham
c4da09e8fc v3.0.2: talisman of foresight now detects hiding mimics 2025-03-20 14:45:26 -04:00
Evan Debenham
ebd89f1d2b v3.0.2: updated translator credits and language order 2025-03-20 14:45:26 -04:00
Evan Debenham
d98a483a87 v3.0.2: fixed a display scaling error on Steam Deck 2025-03-20 14:45:26 -04:00
Evan Debenham
ea6a412a40 v3.0.2: fixed an error with v3.0.1's bag targeting change 2025-03-20 14:45:26 -04:00
Evan Debenham
559c3d0473 v3.0.2: improved damage rounding logic in hero.damage() 2025-03-20 14:45:26 -04:00
Evan Debenham
6b61425cd8 v3.0.2: blacksmith sfx now pause if music is paused in BG 2025-03-20 14:45:26 -04:00
Evan Debenham
434c467ac1 v3.0.2: fixed time freeze breaking recalled thrown runestones 2025-03-20 14:45:26 -04:00
Evan Debenham
5ee9f7f155 v3.0.2: fixed specific cases of push fx not updating char visibility 2025-03-20 14:45:26 -04:00
Evan Debenham
30de2fbeb7 v3.0.2: adjusted elements of Tengu's run animation, fixes visual errors 2025-03-20 14:45:26 -04:00
Evan Debenham
0e6e7032ac v3.0.2: adjusted status pane asset to no longer be static 2025-03-20 14:45:23 -04:00
Evan Debenham
c0becf809e v3.0.2: fixed 'none' not being considered a controller key
this created issues when with contrlller controller button binding configurations, where 'none' effectively couldn't be assigned to an action by the user
2025-03-20 14:44:55 -04:00
Evan Debenham
e9739dcc20 v3.0.1: updated translations, changelog, and version for v3.0.1 release! 2025-03-11 12:51:58 -04:00
Evan Debenham
c96c311bcd v3.0.1: fixed an errant pixel in Priest's icon 2025-03-11 12:51:58 -04:00
Evan Debenham
a0f6f998ed v3.0.1: fixed small typo 'dwarvern' -> 'dwarven' 2025-03-11 12:51:58 -04:00
Evan Debenham
8e56772bed v3.0.1: fixed outdated metamorph desc 2025-03-11 12:51:58 -04:00
Evan Debenham
1c9eced78d v3.0.1: holy wep and ward extension now caps at 100 turns 2025-03-11 12:51:58 -04:00
Evan Debenham
f3c076ab16 v3.0.1: fixed quick-using item from bag using the bag's targeting props 2025-03-11 12:51:58 -04:00
Evan Debenham
c745a255b9 v3.0.1: reduced the upgrade cost of mossy clump 2025-03-11 12:51:58 -04:00
Evan Debenham
66a8667dd3 v3.0.1: adjusted ratmog to properly use new cleartime functionality 2025-03-11 12:51:58 -04:00
Evan Debenham
bacdb7d07c v3.0.1: fixed unintentionally committed waterskin debug code 2025-03-11 12:51:58 -04:00
Evan Debenham
9ce2c0834b v3.0.1: fixed a small typo in death durability 2025-03-11 12:51:58 -04:00
Evan Debenham
9235770d12 v3.0.1: code changes to waterskin so it smartly handles blood vial fx 2025-03-11 12:51:58 -04:00
Evan Debenham
0d045f8620 v3.0.1: adjusted bees to target the closest enemy (like other mobs) 2025-03-11 12:51:58 -04:00
Evan Debenham
88caf16b9b v3.0.1: fixed rockfall traps not checking death before stunning 2025-03-11 12:51:58 -04:00