Commit Graph

6546 Commits

Author SHA1 Message Date
Evan Debenham
e1ac0b8d78 v3.3.0: fixed large enemies not swapping targets properly 2025-11-23 14:17:48 -05:00
Evan Debenham
6e1ea49540 v3.3.0: rewrote the fix for unstable spell not always triggering talents
Now more robust, fixes errors with siren's song and unstable spellbook
2025-11-23 14:17:48 -05:00
Evan Debenham
684b73bd0d v3.3.0: fixed freeze errors relating to gnoll brute death over time 2025-11-23 14:17:48 -05:00
Evan Debenham
dcf74e0d3d v3.3.0: added some more safety checks to quickslot buttons 2025-11-23 14:17:48 -05:00
Evan Debenham
6f7eba2006 v3.3.0: adjusted ascension curse text to more clearly indicate pacifism 2025-11-23 14:17:48 -05:00
Evan Debenham
0087edf62c v3.3.0: fixed holy ward not applying to bone explosions or chalice 2025-11-23 14:17:48 -05:00
Evan Debenham
ffeb28ea55 v3.3.0: overhauled upgrade functionality on chalice of blood:
- now deals a range of damage, and shows that to the player
- all damage reduction sources now affect chalice
- range is triangular, and pre-reduction death % is also shown
2025-11-23 14:17:48 -05:00
Evan Debenham
8a40fa52bd v3.3.0: specific powerful earlygame enemy spawns can no longer be champs 2025-11-23 14:17:48 -05:00
Evan Debenham
491377a32d v3.3.0: condensed the changelog for v3.2.X 2025-11-23 14:17:48 -05:00
Evan Debenham
aa32a58dbd v3.3.0: movement and glyph improvements:
- hero move speed is now calculated based on destination tile
- added particles when glyphs affect movespeed
2025-11-23 14:17:47 -05:00
Evan Debenham
e3b0614afc v3.3.0: improved how Goo's sprite emitters handle Goo being pushed 2025-11-23 14:17:47 -05:00
Evan Debenham
71451bd1ae v3.3.0: mobs added on a partial turn now have their time rounded up 2025-11-23 14:17:47 -05:00
Evan Debenham
338660a853 v3.3.0: Tengu now has a 1-turn delay before attacking when he spawns 2025-11-23 14:17:47 -05:00
Evan Debenham
9403402e29 v3.3.0: beacon of returning now uses a buff for tracking properties 2025-11-23 14:17:47 -05:00
Evan Debenham
2d87a13157 v3.3.0: damage-dealing spells now work against the 'no weapons' badge 2025-11-23 14:17:47 -05:00
Evan Debenham
0c066595b6 v3.3.0: rot garden rooms now have a minimum open size 2025-11-23 14:17:47 -05:00
Evan Debenham
8a5e05364a v3.3.0: adjusted ScrollPane to use PointerArea's onClick logic 2025-11-23 14:17:47 -05:00
Evan Debenham
3dfd4c8109 v3.3.0: reduced honeyed healing cost and values 2025-11-23 14:17:47 -05:00
Evan Debenham
2136d6b64e v3.3.0: hitting an enemy no longer sets combo time to 5 if it was higher 2025-11-23 14:17:47 -05:00
Evan Debenham
039f374d62 v3.3.0: slightly improved the shape varying logic in TunnelRoom 2025-11-23 14:17:47 -05:00
Evan Debenham
05c52bdc1f v3.3.0: heavy crossbow now more directly shows dart boosting amount 2025-11-23 14:17:47 -05:00
Evan Debenham
ce0dd8706c v3.3.0: fixed divine sense buff stating 30 turns 2025-11-23 14:17:47 -05:00
Evan Debenham
6118d4c4bd v3.3.0: Duelist's weapon charge buff is no longer lost in rankings 2025-11-23 14:17:47 -05:00
Evan Debenham
0a9aedaab2 v3.3.0: fixed a typo in actor comments 2025-11-23 14:17:47 -05:00
Evan Debenham
a5acfda78a v3.3.0: sewer pipe rooms are now a certain min size when large/giant 2025-11-23 14:17:47 -05:00
Evan Debenham
fe1a329f6a v3.3.0: DM-300 adjustments/fixes:
- gas shot should now always give the target at least one action to react
- DM-300 should now be much less willing to use abilities right after supercharge
2025-11-23 14:17:47 -05:00
Evan Debenham
5e654e607e v3.3.0: adjusted mine quest gold balancing:
- levels now always spawn with 2 secrets
- gold in secret rooms up to 4-5 from 3-5
- total gold up to 45-47 from 42-46
- effectively, players now always needs to find 1 of 2 secrets to get 40 gold, whereas before it could be 0, 1 of 1 or rarely 2 of 2
2025-11-23 14:17:46 -05:00
Evan Debenham
fa3d5c861f v3.3.0: updated credits info for Aleks and Celesti 2025-11-23 14:17:46 -05:00
Evan Debenham
5104753198 v3.2.5: updated version and changelog for amended v3.2.5 release 2025-09-29 13:31:04 -04:00
Evan Debenham
4e1da695a2 v3.2.5: properly fixed bee AI re-aggression debuff 2025-09-29 13:31:01 -04:00
Evan Debenham
b203e75621 v3.2.5: fixed new fade button not accounting for insets 2025-09-29 13:31:01 -04:00
Evan Debenham
218e1216af v3.2.5: added a few safety checks for various rare errors 2025-09-29 13:31:01 -04:00
Evan Debenham
6d179184be v3.2.5: fixed a long-standing typo in burning desc 2025-09-29 13:31:01 -04:00
Evan Debenham
5e419e0575 v3.2.5: updated changelog, version, and TLs for v3.2.5 release! 2025-09-26 11:34:50 -04:00
Evan Debenham
c9cb58bcf1 v3.2.5: further improved dynamic island handling 2025-09-26 11:34:50 -04:00
Evan Debenham
a511156298 v3.2.5: adjusted iOS dynamic island handling for buff indicator change 2025-09-26 11:34:50 -04:00
Evan Debenham
d88baaf36f v3.2.5: updated translations and translator credits 2025-09-26 11:34:50 -04:00
Evan Debenham
093e7a6874 v3.2.5: fixed crossbow charged shot melee not triggering in some cases 2025-09-26 11:34:50 -04:00
Evan Debenham
958bc5ecd0 v3.2.5: fixed pincushion merging keeping existing enchants, not incoming 2025-09-26 11:34:50 -04:00
Evan Debenham
4f569dff76 v3.2.5: DM-300's rock fall now deals damage (same as gnoll rockfall) 2025-09-26 11:34:50 -04:00
Evan Debenham
e56e2f6a27 v3.2.5: fixed effects like aggro not clearing from downed ghouls 2025-09-26 11:34:50 -04:00
Evan Debenham
594c364eec v3.2.5: golden bees can now be affected by aggression debuff 2025-09-26 11:34:49 -04:00
Evan Debenham
4008adde84 v3.2.5: fixed cutout handling triggering when no cutout is there on iOS 2025-09-26 11:34:49 -04:00
Evan Debenham
0cce050429 v3.2.5: fixed very specific errors relating to inter-floor teleports 2025-09-26 11:34:49 -04:00
Evan Debenham
19363d8188 v3.2.5: fixed a couple missing periods 2025-09-26 11:34:49 -04:00
Evan Debenham
b8e00af98a v3.2.5: adjusted iOS dynamic island handling for buff indicator change 2025-09-26 11:34:49 -04:00
Evan Debenham
5073777610 v3.2.5: adjusted shielding to display in addition to HP, not on top 2025-09-26 11:34:49 -04:00
Evan Debenham
41905ba6c6 v3.2.5: cleaned up some code and logic relating to buff indicators
This fixes some errors in enemy info windows, cases of cutouts cutting off some buffs, and lets more buffs appear in mob info windows
2025-09-26 11:34:49 -04:00
Evan Debenham
1b82e52f35 v3.2.5: added a new larger boss HP bar for full size UI 2025-09-26 11:34:47 -04:00
Evan Debenham
5bbcf99e8f v3.2.5: adjusted new title fade button to align with bottom of the scene 2025-09-26 11:34:00 -04:00