Evan Debenham
abfcd68580
v2.4.0: updated version and changelog for ALPHA-2
2024-04-24 14:29:49 -04:00
Evan Debenham
f6e82d0e45
v2.4.0: lifelink damage now shows the correct damage icon
2024-04-24 14:29:49 -04:00
Evan Debenham
90ae232be5
v2.4.0: fixed shock elementals not actually using shock for their effect
2024-04-24 14:29:49 -04:00
Evan Debenham
6238774c86
v2.4.0: tweaked extra ground placement in bridge entrance/exit rooms
2024-04-24 14:29:49 -04:00
Evan Debenham
54367bae2b
v2.4.0: standardized chars being immune to ai state or stun/slow debuffs
2024-04-24 14:29:48 -04:00
Evan Debenham
3bae46d77d
v2.4.0: added a privacy manifest for iOS
2024-04-24 14:29:48 -04:00
Evan Debenham
3542191354
v2.4.0: fixed code errors and a naming error in new bridge rooms
2024-04-24 14:29:48 -04:00
Evan Debenham
fe7a58f675
v2.4.0: fixed incorrect placeholder sprites in journal catalogs
2024-04-24 14:29:48 -04:00
Evan Debenham
2763cf42ca
v2.4.0: updated version and changelog for ALPHA-1
2024-04-23 13:43:06 -04:00
Evan Debenham
757051d8e7
v2.4.0: added 5 new entrance and exit variants based on existing rooms
2024-04-23 13:43:06 -04:00
Evan Debenham
28628a31be
v2.4.0: adjusted bridge rooms to not place items/chars in gaps
2024-04-23 13:43:06 -04:00
Evan Debenham
da5cb1ceb5
v2.4.0: added a new standard room to each region
2024-04-23 13:43:06 -04:00
Evan Debenham
8c6cc98a1d
v2.4.0: fixed ruins rooms having a clustering of 9 since v2.2 =S
2024-04-23 13:43:06 -04:00
Evan Debenham
5bc753f3b1
v2.4.0: fixed power saver showing up on iOS devices
2024-04-23 13:43:06 -04:00
Evan Debenham
32a1e46311
v2.4.0: fixed Random.Long accidentally using Java 17+ APIs
2024-04-23 13:43:06 -04:00
Evan Debenham
5b959f315c
v2.4.0: improved 'adjacent enemy' logic for swiftness
2024-04-23 13:43:06 -04:00
Evan Debenham
51a82bc591
v2.4.0: fixed heavy blow desc not mentioning garunteed hit
2024-04-23 13:43:06 -04:00
Evan Debenham
6a19ea87cc
v2.4.0: fixed armband steal tracker not persisting in some cases
2024-04-23 13:43:05 -04:00
Evan Debenham
345b6fe79d
v2.4.0: added an ENTRANCE_SP terrain type
2024-04-23 13:43:05 -04:00
Evan Debenham
e279e3c26d
v2.4.0: implemented upgrade costs for existing trinkets
2024-04-23 13:43:05 -04:00
Evan Debenham
03b6d4363c
v2.4.0: adjusted stat scaling for some artifacts
2024-04-23 13:43:05 -04:00
Evan Debenham
21a0cf9e87
v2.4.0: fixed emp strike effect not fully triggering with blastwave
2024-04-23 13:43:05 -04:00
Evan Debenham
2330217c0f
v2.4.0: fixed some battlemage on-hits not counting as magical dmg
2024-04-23 13:43:05 -04:00
Evan Debenham
7e256333f4
v2.4.0: added an entrance/exit variant for each region
2024-04-23 13:43:05 -04:00
Evan Debenham
792f681c88
v2.4.0: improved merging behavior for hallway rooms
2024-04-23 13:43:05 -04:00
Evan Debenham
cc80f8a391
v2.4.0: improve behavior for existing entrance/exit rooms
2024-04-23 13:43:05 -04:00
Evan Debenham
769c459aa7
v2.4.0: refactored entrance and exit rooms to be more extensible
2024-04-23 13:43:04 -04:00
Evan Debenham
898f756a07
v2.4.0: added version compatibility checks to github updates
2024-04-23 13:43:04 -04:00
Evan Debenham
fbcfc59006
v2.4.0: improved item category ordering a bit with sub orderings
2024-04-23 13:43:04 -04:00
Evan Debenham
ba90e140c1
v2.4.0: removed cases of game directly using dungeon seed for levelgen
2024-04-23 13:43:04 -04:00
Evan Debenham
d9d04c30e5
v2.4.0: necromancer skeletons are now aggroed if they are
2024-04-23 13:43:04 -04:00
Evan Debenham
25ef7a59ef
v2.4.0: added a minimum duration to brawler's stance charge reduction
2024-04-23 13:43:04 -04:00
Evan Debenham
05ce62915c
v2.4.0: added some tutorialization around trinket creation
2024-04-23 13:43:04 -04:00
Evan Debenham
6e7175f320
v2.4.0: adjusted damage bonus ordering slightly
2024-04-23 13:43:04 -04:00
Evan Debenham
6f173e26fa
v2.4.0: scroll of transmutation is now usable on trinkets
2024-04-23 13:43:04 -04:00
Evan Debenham
6fc6fb1fc9
v2.4.0: fixed 'taste vengeance' badge not being repeatable
2024-04-23 13:43:04 -04:00
Evan Debenham
6807a16dc7
v2.4.0: increased cases where trinket catalyst can be in special rooms
...
This increases the overall likelihood from ~33% to ~75%
2024-04-23 13:43:04 -04:00
Evan Debenham
aa0d58bace
v2.4.0: redesigned secondary charge talent, it is now varied charge
2024-04-23 13:43:04 -04:00
Evan Debenham
c448f97313
v2.4.0: redesigned brawler's stance ability
2024-04-23 13:43:03 -04:00
Evan Debenham
11a410f07d
v2.4.0: Big Duelist charge speed changes:
...
- charge speed down by 33%
- ALL weapon abilities buffed to compensate
- Champion weapons now share a charge count
- Champion now gives bonus charges and charge speed
Champion's secondary charge talent does nothing ATM, and RoF has not been changed, both coming in later commits
2024-04-23 13:43:03 -04:00
Evan Debenham
4bddef477e
v2.4.0: fixed a few errors in dried rose ghost desc text
2024-04-23 13:43:03 -04:00
Evan Debenham
729a862954
v2.4.0: fixed greataxe ability not using new damage formula
2024-04-23 13:43:03 -04:00
Evan Debenham
289a43defb
v2.4.0: added scaling to all non-damage based duelist abilities
2024-04-23 13:43:03 -04:00
Evan Debenham
c5b15faeea
v2.4.0: 'add energy' button now blinks when using trinket catalysts
2024-04-23 13:42:58 -04:00
Evan Debenham
d9f777afcb
v2.4.0: improved new 'thrown wep has broken' message for tipped darts
2024-04-23 13:42:38 -04:00
Evan Debenham
dafbb6f859
v2.4.0: converted all dmg-boosting duelist abilities to use flat boosts
...
this results in more consistent numbers overall, but is DPS neutral (or only changes it very slightly). Yes, some internal numbers are a bit weird atm due to keeping the boosts equivalent, but more balance changes are planned
2024-04-23 13:42:38 -04:00
Evan Debenham
998cc211cd
v2.4.0: converted most damaging duelist abilities show damage ranges
...
also fixed a bug in war scythe where stated bleed rate was 90%, when it was actually 99% (now rounded to 100%)
2024-04-23 13:42:38 -04:00
Evan Debenham
afb045be91
v2.4.0: added descriptions for monk and gladiator empowered abilities
2024-04-23 13:42:38 -04:00
Evan Debenham
8f1fc51a52
v2.4.0: fixed king's crown automatically IDing armor
2024-04-23 13:42:38 -04:00
Evan Debenham
6e54fd04ba
v2.4.0: dried rose now includes ghost's strength in its description
2024-04-23 13:42:38 -04:00