Commit Graph

  • 0a9aedaab2 v3.3.0: fixed a typo in actor comments Evan Debenham 2025-10-07 15:24:55 -04:00
  • a5acfda78a v3.3.0: sewer pipe rooms are now a certain min size when large/giant Evan Debenham 2025-10-07 14:44:31 -04:00
  • fe1a329f6a v3.3.0: DM-300 adjustments/fixes: - gas shot should now always give the target at least one action to react - DM-300 should now be much less willing to use abilities right after supercharge Evan Debenham 2025-10-07 11:53:13 -04:00
  • 5e654e607e v3.3.0: adjusted mine quest gold balancing: Evan Debenham 2025-10-07 11:15:59 -04:00
  • fa3d5c861f v3.3.0: updated credits info for Aleks and Celesti Evan Debenham 2025-10-06 13:44:28 -04:00
  • cfd75a5cf3 v3.3.0: removed optimize from R8 as it caused issues with new AGP Evan Debenham 2025-10-01 20:43:05 -04:00
  • e871ea5169 v3.3.0: upgraded gradle and badass runtime plugin Evan Debenham 2025-10-01 17:38:02 -04:00
  • 76ad60a49c v3.3.0: Updated Windows and Linux builds to JDK 17, from 16 Evan Debenham 2025-10-01 12:23:43 -04:00
  • 46806fd091 v3.3.0: updated AGP and a bit of other dependency code Evan Debenham 2025-10-01 12:16:40 -04:00
  • c89954699f Updated gdx-teavm and added new preload screen using the java based solution instead of directly altering the index.html file konsthol 2025-10-18 19:46:29 +03:00
  • 09ca58e03e Update teavm launcher version konsthol 2025-10-05 15:10:15 +03:00
  • 09c6a5fa0b Pull upstream changes konsthol 2025-10-05 15:06:45 +03:00
  • 5104753198 v3.2.5: updated version and changelog for amended v3.2.5 release Evan Debenham 2025-09-29 13:30:39 -04:00
  • 4e1da695a2 v3.2.5: properly fixed bee AI re-aggression debuff Evan Debenham 2025-09-29 10:51:28 -04:00
  • b203e75621 v3.2.5: fixed new fade button not accounting for insets Evan Debenham 2025-09-28 11:13:41 -04:00
  • 218e1216af v3.2.5: added a few safety checks for various rare errors Evan Debenham 2025-09-28 11:11:28 -04:00
  • 6d179184be v3.2.5: fixed a long-standing typo in burning desc Evan Debenham 2025-09-28 10:50:48 -04:00
  • 5d727f40b8 Forgot to reinclude README file konsthol 2025-09-27 22:17:09 +03:00
  • 6673ecaa31 Merged changes from original repo and modified some web port releated files konsthol 2025-09-27 22:13:02 +03:00
  • 5e419e0575 v3.2.5: updated changelog, version, and TLs for v3.2.5 release! Evan Debenham 2025-09-26 11:32:48 -04:00
  • c9cb58bcf1 v3.2.5: further improved dynamic island handling Evan Debenham 2025-09-26 11:16:00 -04:00
  • a511156298 v3.2.5: adjusted iOS dynamic island handling for buff indicator change Evan Debenham 2025-09-25 12:33:33 -04:00
  • d88baaf36f v3.2.5: updated translations and translator credits Evan Debenham 2025-09-25 12:24:09 -04:00
  • 093e7a6874 v3.2.5: fixed crossbow charged shot melee not triggering in some cases Evan Debenham 2025-09-25 10:35:16 -04:00
  • 958bc5ecd0 v3.2.5: fixed pincushion merging keeping existing enchants, not incoming Evan Debenham 2025-09-24 18:00:14 -04:00
  • 4f569dff76 v3.2.5: DM-300's rock fall now deals damage (same as gnoll rockfall) Evan Debenham 2025-09-24 17:24:25 -04:00
  • e56e2f6a27 v3.2.5: fixed effects like aggro not clearing from downed ghouls Evan Debenham 2025-09-24 17:04:58 -04:00
  • 594c364eec v3.2.5: golden bees can now be affected by aggression debuff Evan Debenham 2025-09-24 17:04:53 -04:00
  • 4008adde84 v3.2.5: fixed cutout handling triggering when no cutout is there on iOS Evan Debenham 2025-09-24 16:30:15 -04:00
  • 0cce050429 v3.2.5: fixed very specific errors relating to inter-floor teleports Evan Debenham 2025-09-24 16:29:52 -04:00
  • 19363d8188 v3.2.5: fixed a couple missing periods Evan Debenham 2025-09-24 13:34:45 -04:00
  • b8e00af98a v3.2.5: adjusted iOS dynamic island handling for buff indicator change Evan Debenham 2025-09-23 18:25:30 -04:00
  • 5073777610 v3.2.5: adjusted shielding to display in addition to HP, not on top Evan Debenham 2025-09-22 18:48:09 -04:00
  • 41905ba6c6 v3.2.5: cleaned up some code and logic relating to buff indicators Evan Debenham 2025-09-22 18:22:35 -04:00
  • 1b82e52f35 v3.2.5: added a new larger boss HP bar for full size UI Evan Debenham 2025-09-22 12:01:53 -04:00
  • 5bbcf99e8f v3.2.5: adjusted new title fade button to align with bottom of the scene Evan Debenham 2025-09-21 16:28:11 -04:00
  • c645462651 v3.2.5: adjusted the style of version info to look less like an HP bar Evan Debenham 2025-09-21 15:46:11 -04:00
  • 4deb71226a v3.2.5: added a button to hide the UI in the main menu Evan Debenham 2025-09-21 15:24:48 -04:00
  • 931fb362a3 v3.2.5: Updated JDK used to package macOS version of Shattered Evan Debenham 2025-09-20 13:00:02 -04:00
  • 86ff1ab264 v3.2.5: fixed cases where some walls were visible through fog of war Evan Debenham 2025-09-18 15:30:20 -04:00
  • dad1d8009e v3.2.5: fixed corruption DOT triggering DM-201s to attack Evan Debenham 2025-09-18 14:45:51 -04:00
  • 448d926d5a v3.2.5: fixed metamorphed recall inscription text not being translated Evan Debenham 2025-09-18 14:44:21 -04:00
  • 07c4d2f4ca v3.2.5: fixed thrown weapon merging not accounting for ID ready Evan Debenham 2025-09-18 14:21:42 -04:00
  • 7d10b6051a v3.2.5: adjusted custom mouse cursor asset to be square Evan Debenham 2025-09-18 13:33:18 -04:00
  • d7ab66058b v3.2.5: fixed rats made neutral due to ratmog attacking the hero Evan Debenham 2025-09-18 13:23:32 -04:00
  • c471924d58 v3.2.5: fixed guards pulling large chargs into enclosed spaces Evan Debenham 2025-09-18 13:19:59 -04:00
  • efb58becba v3.2.5: added functionality for item variable pickup delay Evan Debenham 2025-09-18 12:59:40 -04:00
  • 7d2098426b v3.2.5: added some sync checks to sprite addition and removed old adds Evan Debenham 2025-09-18 12:36:26 -04:00
  • 1dedfb3029 v3.2.5: fixed tab cycling in WndBag Evan Debenham 2025-09-18 12:22:39 -04:00
  • 389fbc45e7 v3.2.5: levelling up dried rose while ghost is summoned now heals it Evan Debenham 2025-09-18 12:14:02 -04:00
  • 29027d7ac2 v3.2.5: fixed guard chaining allies not updating their sprite visibility Evan Debenham 2025-09-18 12:12:38 -04:00
  • 0a2984c11d v3.2.5: Updated missing native handling on Android Evan Debenham 2025-09-18 11:58:09 -04:00
  • 5fb32d6f0a v3.2.5: radiance now checks if char was killed before applying paralysis Evan Debenham 2025-09-18 11:16:53 -04:00
  • 98547cdf82 v3.2.5: reverted some corner UI insets on desktop Evan Debenham 2025-09-18 11:07:18 -04:00
  • e4a334412d v3.2.5: more Android display cutout stuff: - added proper support for top-left cutouts, hero pane can extend a bit - made Android 'smaller cutout' detection more permissive again - added a check to not trust devices with no reported cutout Evan Debenham 2025-09-17 17:02:54 -04:00
  • 6daaa1febf v3.2.5: compressed recently changed status pane assets Evan Debenham 2025-09-15 11:08:08 -04:00
  • fdb10fc779 v3.2.4: updated changelog and version for amended v3.2.4 release! Evan Debenham 2025-09-14 13:07:24 -04:00
  • 947d2ef55d v3.2.4: fixed accidentally comitted welcome debug code Evan Debenham 2025-09-14 12:57:54 -04:00
  • 557c527257 v3.2.4: buff bar dynamic island handling now varies by zoom Evan Debenham 2025-09-14 12:49:26 -04:00
  • 232f6b907d v3.2.4: softened the darkening fx on new background in welcome and about Evan Debenham 2025-09-14 12:04:00 -04:00
  • 2c0f1263a7 v3.2.4: updates to improve handling of Android cutouts: - HP bar can now resize-reposition to prevent being cut off - menu pane can now move inward to prevent being cut off - increased buff bar cut off sensitivity - slightly increased 'large cutout' permissiveness Evan Debenham 2025-09-14 11:58:11 -04:00
  • f83cd78243 v3.2.4: (English only atm) changed fullscreen settings text on mobile Evan Debenham 2025-09-14 11:24:58 -04:00
  • 399da145f3 v3.2.4: updated iPhone devices now that version info is out Evan Debenham 2025-09-14 10:19:43 -04:00
  • 6a3d452aa0 v3.2.4: fixed far cluster layer in title screen not resetting Evan Debenham 2025-09-13 13:18:07 -04:00
  • 342f242ce6 v3.2.4: updated version, changelog, and translations for v3.2.4! Evan Debenham 2025-09-11 11:11:06 -04:00
  • 20ee2145e5 v3.2.4: improvements to new title BG based on feedback from Aleks Evan Debenham 2025-09-11 10:46:06 -04:00
  • 7dbb71367b v3.2.4: updated list of iOS devices Evan Debenham 2025-09-10 13:30:06 -04:00
  • 0e9477f4a0 v3.2.4: implemented a new title background! Evan Debenham 2025-09-09 13:25:02 -04:00
  • 88a59ff342 v3.2.4: adjusted iOS safe inset sizes Evan Debenham 2025-09-07 16:44:56 -04:00
  • b142589b04 v3.2.4: adjusted how buff bar handles display cutouts Evan Debenham 2025-09-07 15:18:51 -04:00
  • 7d81c228a3 v3.2.4: slight adjustments to new status pane and menu pane UI Evan Debenham 2025-09-06 23:27:40 -04:00
  • 687b97c3a9 v3.2.4: added support for 'medium' display cutouts like dynamic island Evan Debenham 2025-09-05 16:31:48 -04:00
  • 291f11bc4e v3.2.4: dark bars in UI for insets now block inputs Evan Debenham 2025-09-05 13:36:34 -04:00
  • 21f2753e97 v3.2.4: overhauled status and menu bar to better support display cutouts Evan Debenham 2025-09-05 13:24:52 -04:00
  • dacac930a5 v3.2.4: improved large vs. small cutout detection on Android Evan Debenham 2025-09-05 13:18:13 -04:00
  • 9cf829c694 v3.2.4: fixed dynamic island detection on iOS Evan Debenham 2025-09-04 10:27:12 -04:00
  • ac0d4784d9 Fetched repo updates and use a newer gdx-teavm version konsthol 2025-09-14 17:10:52 +03:00
  • c97dec022f v3.2.3: updated translations and up version for amended v3.2.3 release Evan Debenham 2025-09-02 11:56:41 -04:00
  • 14911f9202 v3.2.3: adjusted exit button sizing, no longer wide on desktop Evan Debenham 2025-09-02 11:10:50 -04:00
  • 3fd1205621 v3.2.3: fixed layout issues in alchemy and game scene with insets Evan Debenham 2025-09-01 17:39:01 -04:00
  • 4f9bf8cc7f v3.2.3: last minute Android fixes and re-upped version code for Android: Evan Debenham 2025-08-31 23:34:56 -04:00
  • 861f28c465 v3.2.3: updated version, changelog, and translations for v3.2.3 release! Evan Debenham 2025-08-31 18:07:10 -04:00
  • e420685a4e v3.2.3: fixed a hero button layout issue on desktop Evan Debenham 2025-08-31 17:53:09 -04:00
  • 70f2395dd6 v3.2.3: updated various iOS inset handling logic Evan Debenham 2025-08-31 16:12:09 -04:00
  • 6ac8dd09dd v3.2.3: further improved insets in game scene (still no top insets) Evan Debenham 2025-08-31 16:04:14 -04:00
  • ded892c54e v3.2.3: improved inset handling in game scene (except for top insets) Evan Debenham 2025-08-31 15:26:25 -04:00
  • b9133439bd v3.2.3: improved bottom inset handling in hero select and inter level Evan Debenham 2025-08-31 15:10:31 -04:00
  • be0c65b35f v3.2.3: fixed button layout in amulet scene Evan Debenham 2025-08-31 15:06:54 -04:00
  • 5cd22f6bcd v3.2.3: various further Android-specific UI/layout improvements Evan Debenham 2025-08-31 15:04:55 -04:00
  • 9ccdbc5e50 v3.2.3: brought back Android orientation setting as 'force landscape' Evan Debenham 2025-08-31 14:41:37 -04:00
  • 452f944678 v3.2.3: implemented mostly complete new iOS inset support Evan Debenham 2025-08-30 17:32:57 -04:00
  • 0a6a93ec47 v3.2.3: various UI tweaks to accommodate iPhones (curves mainly) Evan Debenham 2025-08-30 16:33:47 -04:00
  • 09f5948aa2 v3.2.3: initial overhaul to inset functionality for edge-to-edge Evan Debenham 2025-08-29 14:36:24 -04:00
  • 0630d65cc6 v3.2.3: fixed window resolution setting always returning 1080p Evan Debenham 2025-08-27 16:04:34 -04:00
  • d519316314 v3.2.2: added missing androidX config for newer libGDX versions Evan Debenham 2025-08-25 15:47:29 -04:00
  • ec1dbad637 v3.2.2: also fixed a crash bug with new Android fullscreen (ugh!) Evan Debenham 2025-08-25 15:35:59 -04:00
  • 2f66d4ce10 v3.2.2: actually fixed iOS multiline, and upped version for iOS only Evan Debenham 2025-08-25 15:10:28 -04:00
  • c229145119 v3.2.2: updated version, changelog, and translations for v3.2.2 release! Evan Debenham 2025-08-25 14:12:40 -04:00
  • 42a8c442ee v3.2.2: game now no longer toggles immersive if there is no bar to hide Evan Debenham 2025-08-25 13:28:51 -04:00
  • 5bb6f72d58 v3.2.2: adjusted explosive durability merging to prevent exploits Evan Debenham 2025-08-25 13:20:19 -04:00