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0a9aedaab2
v3.3.0: fixed a typo in actor comments
Evan Debenham
2025-10-07 15:24:55 -04:00
a5acfda78a
v3.3.0: sewer pipe rooms are now a certain min size when large/giant
Evan Debenham
2025-10-07 14:44:31 -04:00
fe1a329f6a
v3.3.0: DM-300 adjustments/fixes: - gas shot should now always give the target at least one action to react - DM-300 should now be much less willing to use abilities right after supercharge
Evan Debenham
2025-10-07 11:53:13 -04:00
5e654e607e
v3.3.0: adjusted mine quest gold balancing:
Evan Debenham
2025-10-07 11:15:59 -04:00
fa3d5c861f
v3.3.0: updated credits info for Aleks and Celesti
Evan Debenham
2025-10-06 13:44:28 -04:00
cfd75a5cf3
v3.3.0: removed optimize from R8 as it caused issues with new AGP
Evan Debenham
2025-10-01 20:43:05 -04:00
e871ea5169
v3.3.0: upgraded gradle and badass runtime plugin
Evan Debenham
2025-10-01 17:38:02 -04:00
76ad60a49c
v3.3.0: Updated Windows and Linux builds to JDK 17, from 16
Evan Debenham
2025-10-01 12:23:43 -04:00
46806fd091
v3.3.0: updated AGP and a bit of other dependency code
Evan Debenham
2025-10-01 12:16:40 -04:00
c89954699f
Updated gdx-teavm and added new preload screen using the java based solution instead of directly altering the index.html file
konsthol
2025-10-18 19:46:29 +03:00
09ca58e03e
Update teavm launcher version
konsthol
2025-10-05 15:10:15 +03:00
09c6a5fa0b
Pull upstream changes
konsthol
2025-10-05 15:06:45 +03:00
5104753198
v3.2.5: updated version and changelog for amended v3.2.5 release
Evan Debenham
2025-09-29 13:30:39 -04:00
4e1da695a2
v3.2.5: properly fixed bee AI re-aggression debuff
Evan Debenham
2025-09-29 10:51:28 -04:00
b203e75621
v3.2.5: fixed new fade button not accounting for insets
Evan Debenham
2025-09-28 11:13:41 -04:00
218e1216af
v3.2.5: added a few safety checks for various rare errors
Evan Debenham
2025-09-28 11:11:28 -04:00
6d179184be
v3.2.5: fixed a long-standing typo in burning desc
Evan Debenham
2025-09-28 10:50:48 -04:00
5d727f40b8
Forgot to reinclude README file
konsthol
2025-09-27 22:17:09 +03:00
6673ecaa31
Merged changes from original repo and modified some web port releated files
konsthol
2025-09-27 22:13:02 +03:00
5e419e0575
v3.2.5: updated changelog, version, and TLs for v3.2.5 release!
Evan Debenham
2025-09-26 11:32:48 -04:00
c9cb58bcf1
v3.2.5: further improved dynamic island handling
Evan Debenham
2025-09-26 11:16:00 -04:00
a511156298
v3.2.5: adjusted iOS dynamic island handling for buff indicator change
Evan Debenham
2025-09-25 12:33:33 -04:00
d88baaf36f
v3.2.5: updated translations and translator credits
Evan Debenham
2025-09-25 12:24:09 -04:00
093e7a6874
v3.2.5: fixed crossbow charged shot melee not triggering in some cases
Evan Debenham
2025-09-25 10:35:16 -04:00
958bc5ecd0
v3.2.5: fixed pincushion merging keeping existing enchants, not incoming
Evan Debenham
2025-09-24 18:00:14 -04:00
4f569dff76
v3.2.5: DM-300's rock fall now deals damage (same as gnoll rockfall)
Evan Debenham
2025-09-24 17:24:25 -04:00
e56e2f6a27
v3.2.5: fixed effects like aggro not clearing from downed ghouls
Evan Debenham
2025-09-24 17:04:58 -04:00
594c364eec
v3.2.5: golden bees can now be affected by aggression debuff
Evan Debenham
2025-09-24 17:04:53 -04:00
4008adde84
v3.2.5: fixed cutout handling triggering when no cutout is there on iOS
Evan Debenham
2025-09-24 16:30:15 -04:00
0cce050429
v3.2.5: fixed very specific errors relating to inter-floor teleports
Evan Debenham
2025-09-24 16:29:52 -04:00
19363d8188
v3.2.5: fixed a couple missing periods
Evan Debenham
2025-09-24 13:34:45 -04:00
b8e00af98a
v3.2.5: adjusted iOS dynamic island handling for buff indicator change
Evan Debenham
2025-09-23 18:25:30 -04:00
5073777610
v3.2.5: adjusted shielding to display in addition to HP, not on top
Evan Debenham
2025-09-22 18:48:09 -04:00
41905ba6c6
v3.2.5: cleaned up some code and logic relating to buff indicators
Evan Debenham
2025-09-22 18:22:35 -04:00
1b82e52f35
v3.2.5: added a new larger boss HP bar for full size UI
Evan Debenham
2025-09-22 12:01:53 -04:00
5bbcf99e8f
v3.2.5: adjusted new title fade button to align with bottom of the scene
Evan Debenham
2025-09-21 16:28:11 -04:00
c645462651
v3.2.5: adjusted the style of version info to look less like an HP bar
Evan Debenham
2025-09-21 15:46:11 -04:00
4deb71226a
v3.2.5: added a button to hide the UI in the main menu
Evan Debenham
2025-09-21 15:24:48 -04:00
931fb362a3
v3.2.5: Updated JDK used to package macOS version of Shattered
Evan Debenham
2025-09-20 13:00:02 -04:00
86ff1ab264
v3.2.5: fixed cases where some walls were visible through fog of war
Evan Debenham
2025-09-18 15:30:20 -04:00
dad1d8009e
v3.2.5: fixed corruption DOT triggering DM-201s to attack
Evan Debenham
2025-09-18 14:45:51 -04:00
448d926d5a
v3.2.5: fixed metamorphed recall inscription text not being translated
Evan Debenham
2025-09-18 14:44:21 -04:00
07c4d2f4ca
v3.2.5: fixed thrown weapon merging not accounting for ID ready
Evan Debenham
2025-09-18 14:21:42 -04:00
7d10b6051a
v3.2.5: adjusted custom mouse cursor asset to be square
Evan Debenham
2025-09-18 13:33:18 -04:00
d7ab66058b
v3.2.5: fixed rats made neutral due to ratmog attacking the hero
Evan Debenham
2025-09-18 13:23:32 -04:00
c471924d58
v3.2.5: fixed guards pulling large chargs into enclosed spaces
Evan Debenham
2025-09-18 13:19:59 -04:00
efb58becba
v3.2.5: added functionality for item variable pickup delay
Evan Debenham
2025-09-18 12:59:40 -04:00
7d2098426b
v3.2.5: added some sync checks to sprite addition and removed old adds
Evan Debenham
2025-09-18 12:36:26 -04:00
1dedfb3029
v3.2.5: fixed tab cycling in WndBag
Evan Debenham
2025-09-18 12:22:39 -04:00
389fbc45e7
v3.2.5: levelling up dried rose while ghost is summoned now heals it
Evan Debenham
2025-09-18 12:14:02 -04:00
29027d7ac2
v3.2.5: fixed guard chaining allies not updating their sprite visibility
Evan Debenham
2025-09-18 12:12:38 -04:00
0a2984c11d
v3.2.5: Updated missing native handling on Android
Evan Debenham
2025-09-18 11:58:09 -04:00
5fb32d6f0a
v3.2.5: radiance now checks if char was killed before applying paralysis
Evan Debenham
2025-09-18 11:16:53 -04:00
98547cdf82
v3.2.5: reverted some corner UI insets on desktop
Evan Debenham
2025-09-18 11:07:18 -04:00
e4a334412d
v3.2.5: more Android display cutout stuff: - added proper support for top-left cutouts, hero pane can extend a bit - made Android 'smaller cutout' detection more permissive again - added a check to not trust devices with no reported cutout
Evan Debenham
2025-09-17 17:02:54 -04:00
6daaa1febf
v3.2.5: compressed recently changed status pane assets
Evan Debenham
2025-09-15 11:08:08 -04:00
fdb10fc779
v3.2.4: updated changelog and version for amended v3.2.4 release!
Evan Debenham
2025-09-14 13:07:24 -04:00
947d2ef55d
v3.2.4: fixed accidentally comitted welcome debug code
Evan Debenham
2025-09-14 12:57:54 -04:00
557c527257
v3.2.4: buff bar dynamic island handling now varies by zoom
Evan Debenham
2025-09-14 12:49:26 -04:00
232f6b907d
v3.2.4: softened the darkening fx on new background in welcome and about
Evan Debenham
2025-09-14 12:04:00 -04:00
2c0f1263a7
v3.2.4: updates to improve handling of Android cutouts: - HP bar can now resize-reposition to prevent being cut off - menu pane can now move inward to prevent being cut off - increased buff bar cut off sensitivity - slightly increased 'large cutout' permissiveness
Evan Debenham
2025-09-14 11:58:11 -04:00
f83cd78243
v3.2.4: (English only atm) changed fullscreen settings text on mobile
Evan Debenham
2025-09-14 11:24:58 -04:00
399da145f3
v3.2.4: updated iPhone devices now that version info is out
Evan Debenham
2025-09-14 10:19:43 -04:00
6a3d452aa0
v3.2.4: fixed far cluster layer in title screen not resetting
Evan Debenham
2025-09-13 13:18:07 -04:00
342f242ce6
v3.2.4: updated version, changelog, and translations for v3.2.4!
Evan Debenham
2025-09-11 11:11:06 -04:00
20ee2145e5
v3.2.4: improvements to new title BG based on feedback from Aleks
Evan Debenham
2025-09-11 10:46:06 -04:00
7dbb71367b
v3.2.4: updated list of iOS devices
Evan Debenham
2025-09-10 13:30:06 -04:00
0e9477f4a0
v3.2.4: implemented a new title background!
Evan Debenham
2025-09-09 13:25:02 -04:00
88a59ff342
v3.2.4: adjusted iOS safe inset sizes
Evan Debenham
2025-09-07 16:44:56 -04:00
b142589b04
v3.2.4: adjusted how buff bar handles display cutouts
Evan Debenham
2025-09-07 15:18:51 -04:00
7d81c228a3
v3.2.4: slight adjustments to new status pane and menu pane UI
Evan Debenham
2025-09-06 23:27:40 -04:00
687b97c3a9
v3.2.4: added support for 'medium' display cutouts like dynamic island
Evan Debenham
2025-09-05 16:31:48 -04:00
291f11bc4e
v3.2.4: dark bars in UI for insets now block inputs
Evan Debenham
2025-09-05 13:36:34 -04:00
21f2753e97
v3.2.4: overhauled status and menu bar to better support display cutouts
Evan Debenham
2025-09-05 13:24:52 -04:00
dacac930a5
v3.2.4: improved large vs. small cutout detection on Android
Evan Debenham
2025-09-05 13:18:13 -04:00
9cf829c694
v3.2.4: fixed dynamic island detection on iOS
Evan Debenham
2025-09-04 10:27:12 -04:00
ac0d4784d9
Fetched repo updates and use a newer gdx-teavm version
konsthol
2025-09-14 17:10:52 +03:00
c97dec022f
v3.2.3: updated translations and up version for amended v3.2.3 release
Evan Debenham
2025-09-02 11:56:41 -04:00
14911f9202
v3.2.3: adjusted exit button sizing, no longer wide on desktop
Evan Debenham
2025-09-02 11:10:50 -04:00
3fd1205621
v3.2.3: fixed layout issues in alchemy and game scene with insets
Evan Debenham
2025-09-01 17:39:01 -04:00
4f9bf8cc7f
v3.2.3: last minute Android fixes and re-upped version code for Android:
Evan Debenham
2025-08-31 23:34:56 -04:00
861f28c465
v3.2.3: updated version, changelog, and translations for v3.2.3 release!
Evan Debenham
2025-08-31 18:07:10 -04:00
e420685a4e
v3.2.3: fixed a hero button layout issue on desktop
Evan Debenham
2025-08-31 17:53:09 -04:00
70f2395dd6
v3.2.3: updated various iOS inset handling logic
Evan Debenham
2025-08-31 16:12:09 -04:00
6ac8dd09dd
v3.2.3: further improved insets in game scene (still no top insets)
Evan Debenham
2025-08-31 16:04:14 -04:00
ded892c54e
v3.2.3: improved inset handling in game scene (except for top insets)
Evan Debenham
2025-08-31 15:26:25 -04:00
b9133439bd
v3.2.3: improved bottom inset handling in hero select and inter level
Evan Debenham
2025-08-31 15:10:31 -04:00
be0c65b35f
v3.2.3: fixed button layout in amulet scene
Evan Debenham
2025-08-31 15:06:54 -04:00
5cd22f6bcd
v3.2.3: various further Android-specific UI/layout improvements
Evan Debenham
2025-08-31 15:04:55 -04:00
9ccdbc5e50
v3.2.3: brought back Android orientation setting as 'force landscape'
Evan Debenham
2025-08-31 14:41:37 -04:00
452f944678
v3.2.3: implemented mostly complete new iOS inset support
Evan Debenham
2025-08-30 17:32:57 -04:00
0a6a93ec47
v3.2.3: various UI tweaks to accommodate iPhones (curves mainly)
Evan Debenham
2025-08-30 16:33:47 -04:00
09f5948aa2
v3.2.3: initial overhaul to inset functionality for edge-to-edge
Evan Debenham
2025-08-29 14:36:24 -04:00
0630d65cc6
v3.2.3: fixed window resolution setting always returning 1080p
Evan Debenham
2025-08-27 16:04:34 -04:00
d519316314
v3.2.2: added missing androidX config for newer libGDX versions
Evan Debenham
2025-08-25 15:47:29 -04:00
ec1dbad637
v3.2.2: also fixed a crash bug with new Android fullscreen (ugh!)
Evan Debenham
2025-08-25 15:35:59 -04:00
2f66d4ce10
v3.2.2: actually fixed iOS multiline, and upped version for iOS only
Evan Debenham
2025-08-25 15:10:28 -04:00
c229145119
v3.2.2: updated version, changelog, and translations for v3.2.2 release!
Evan Debenham
2025-08-25 14:12:40 -04:00
42a8c442ee
v3.2.2: game now no longer toggles immersive if there is no bar to hide
Evan Debenham
2025-08-25 13:28:51 -04:00
5bb6f72d58
v3.2.2: adjusted explosive durability merging to prevent exploits
Evan Debenham
2025-08-25 13:20:19 -04:00