Commit Graph

  • 28be199f87 v3.2.0: Berserker nerfs: - rate of rage gain and loss reduced by 25% - base enrage shield reduced to 8+2xlvl from 10+2xlvl Evan Debenham 2025-07-23 14:30:49 -04:00
  • a859b18ac0 v3.2.0: Buffed duration of divine sense to 50 turns from 30 Evan Debenham 2025-07-23 13:52:42 -04:00
  • 629f6cefeb v3.2.0: enchant/curse adjustments for thrown weapons: - projecting can now stack from multiple sources - explosive now deals an extra 9x uses of durability dmg - friendly thrown weps now deal 0 dmg if charmed Evan Debenham 2025-07-22 15:42:55 -04:00
  • 688c2eb502 v3.2.0: augmentation now also affects durability for thrown weapons Evan Debenham 2025-07-22 15:41:09 -04:00
  • 45f2f36004 v3.2.0: fixed minor errors in last upgraded thrown wep warning window Evan Debenham 2025-07-22 14:47:34 -04:00
  • 3977ae5e12 v3.2.0: fixed ratmog change causing summoned ally rats being set neutral Evan Debenham 2025-07-22 14:37:25 -04:00
  • 3be8a06db4 v3.2.0: updated gradle and AGP versions Evan Debenham 2025-07-21 12:15:25 -04:00
  • eeba0fadf4 v3.2.0: updated changelog and version for ALPHA-2 Evan Debenham 2025-07-20 15:14:59 -04:00
  • 2b18de124c v3.2.0: reduced thrown weapon damage scaling to 1-tier from 2-tier Evan Debenham 2025-07-20 15:13:12 -04:00
  • 2deeedf6fc v3.2.0: fixed stackable weapons not giving log messages on pickup Evan Debenham 2025-07-20 14:07:49 -04:00
  • 70ecd817fd v3.2.0: fixed incorrect info relating to thrown upgrading Evan Debenham 2025-07-20 13:57:50 -04:00
  • 9545a3b333 v3.2.0: fixed thrown wep value logic Evan Debenham 2025-07-20 13:51:58 -04:00
  • 744419f432 v3.2.0: fixed shop rooms not generating thrown weapons properly Evan Debenham 2025-07-19 10:40:28 -04:00
  • fee32169c9 v3.2.0: fixed dart duplication when tips wear off Evan Debenham 2025-07-19 10:40:03 -04:00
  • 100bd2e4e9 v3.2.0: updated version and changelog for ALPHA-1! Evan Debenham 2025-07-18 15:24:27 -04:00
  • 464cd75380 v3.2.0: fixed new warning window using >=0 instead of >0 Evan Debenham 2025-07-18 15:16:08 -04:00
  • ebc20cdeae v3.2.0: added new banners for Game Over and Boss Slain Evan Debenham 2025-07-18 13:32:17 -04:00
  • aa9cbb749e v3.2.0: enhanced thrown weapons can now spawn from some special rooms Evan Debenham 2025-07-18 11:40:13 -04:00
  • 4226a16b74 v3.2.0: added a warning window when throwing last of an upgraded set Evan Debenham 2025-07-18 11:39:46 -04:00
  • 6eb0a6ea16 v3.2.0: buffed projectile momentum's new accuracy boost Evan Debenham 2025-07-14 17:38:10 -04:00
  • ff7a4238a7 v3.2.0: massively expanded Ferret Tuft's miss icon functionality Evan Debenham 2025-07-14 17:35:34 -04:00
  • 9dfcb4b80e v3.2.0: tweaks to improve gameplay for pacifist ascent: - first enemy kill now always notifies, indicating badge failure - ratmog now sets rats to neutral, preventing killing during ascent Evan Debenham 2025-07-13 17:59:26 -04:00
  • 4be2a6e51f v3.2.0: balance changes to thrown weapon talents Evan Debenham 2025-07-13 12:32:56 -04:00
  • 46121533fc v3.2.0: fixed identification not working properly on force cubes Evan Debenham 2025-07-13 12:18:53 -04:00
  • 54e36b5042 v3.2.0: balance changes for T5 thrown weapons Evan Debenham 2025-07-13 12:10:37 -04:00
  • d550937acd v3.2.0: fixed unintended debug code commited to explosive Evan Debenham 2025-07-12 16:07:37 -04:00
  • 0f265acf78 v3.2.0: balance changes for T4 thrown weapons Evan Debenham 2025-07-11 14:50:25 -04:00
  • a3ec81af24 v3.2.0: balance changes for T3 thrown weapons Evan Debenham 2025-07-11 14:39:54 -04:00
  • cde666d3b7 v3.2.0: balance changes for T2 thrown weapons Evan Debenham 2025-07-11 14:31:14 -04:00
  • 7a109ec515 v3.2.0: balance changes for T1 thrown weapons Evan Debenham 2025-07-10 14:32:09 -04:00
  • 8fe024add6 v3.2.0: liquid metal and arcane resin can now be made without full ID Evan Debenham 2025-07-10 13:12:08 -04:00
  • b85953e760 v3.2.0: un-Ided thrown weapons now work with shard of oblivion Evan Debenham 2025-07-09 23:05:32 -04:00
  • 954340216d v3.2.0: reworked thrown weapons to work in 'sets': - sets are upgraded/enchanted/etc. as a unit, default size of 3 - upgrading completely repairs a set - durability boost per upgrade down to 1.5x from 3x - Internal buff added to prevent upgrade repair duplication exploits - lots of effects that apply to melee weapons now apply to thrown: identification, enchants, curses, etc. - liquid metal recipe adjusted (liquid metal itself still needs changes) - Huntress ID talent changed now that thrown weapons are IDable - darts effectively unchanged, they all belong to the same set, still not upgradeable - no balance changes to accomodate this yet, tbd. Evan Debenham 2025-07-09 17:17:13 -04:00
  • 09c307032c v3.2.0: added the infinity symbol to the game's built-in pixel font Evan Debenham 2025-07-07 15:24:31 -04:00
  • 036f820396 v3.2.0: updated some dependencies: AGP, GDX controllers, mobivm Evan Debenham 2025-07-06 12:16:02 -04:00
  • 22183d8a28 v3.2.0: fixed floating text stacking to use visual logic entirely Evan Debenham 2025-07-04 13:59:05 -04:00
  • bd91186934 v3.2.0: fixed unintended debug code in distortion traps (since 2023!) Evan Debenham 2025-07-02 20:30:35 -04:00
  • 2ab1147db6 v3.2.0: improved description for piranhas Evan Debenham 2025-06-30 15:26:52 -04:00
  • b291c09619 v3.2.0: improved various tutorial/guidebook text, mostly shortening Evan Debenham 2025-06-26 15:39:12 -04:00
  • 0e0e06b384 v3.2.0: made slight shape tweaks to tunnel rooms and small maze rooms Evan Debenham 2025-06-24 14:41:17 -04:00
  • 2135831b56 Updated repository links Evan Debenham 2025-07-01 12:53:54 -04:00
  • 9d57d9b457 Fixed two outdated links in the readme Evan Debenham 2025-06-19 14:11:37 -04:00
  • be17c594b1 v3.1.1: one final translation update to fix i18n bugs, and re-up version Evan Debenham 2025-06-18 13:56:44 -04:00
  • 19f9ac0351 v3.1.1: updated translations, version, and changelog for v3.1.1 release! Evan Debenham 2025-06-17 12:42:13 -04:00
  • 31d00683bc v3.1.1: enemies and items can no longer spawn on plants in plants room Evan Debenham 2025-06-16 15:57:46 -04:00
  • b62c3f2951 v3.1.1: fixed ebony mimics appearing hidden after ankh revive Evan Debenham 2025-06-16 15:44:08 -04:00
  • ee6b1f30a2 v3.1.1: fixed cases of landmark entries from beacon not being cleared Evan Debenham 2025-06-16 13:39:18 -04:00
  • 5c3a865c3c v3.1.1: fixed broken crystal guardians holding onto pincushion debuff Evan Debenham 2025-06-16 13:34:10 -04:00
  • a1ba2df49a v3.1.1: adjusted changed hearty meal threshold to work at exactly 1/3 HP Evan Debenham 2025-06-16 13:23:29 -04:00
  • 441b07260c v3.1.1: updated translator credits Evan Debenham 2025-06-16 13:23:07 -04:00
  • 49e363df0b v3.1.1: updated version and changelog for BETA-1 Evan Debenham 2025-06-14 15:56:05 -04:00
  • c042746ec4 v3.1.1: updated translations, including hearty meal tweak Evan Debenham 2025-06-14 15:01:11 -04:00
  • a68d703a07 v3.1.1: buffed hearty meal talent, and adjusted red blink HP threshold Evan Debenham 2025-06-14 14:47:58 -04:00
  • 318cd1732e v3.1.1: Warrior visual tweaks to the seal and splash Evan Debenham 2025-06-14 14:26:42 -04:00
  • 22fb382846 v3.1.1: added new language: Traditional Chinese Evan Debenham 2025-06-13 14:40:02 -04:00
  • 0b93fe2f69 v3.1.1: fixed indonesian not working on desktop Evan Debenham 2025-06-13 12:12:57 -04:00
  • b3d70dc09f v3.1.1: slight shading tweak to caves region deco Evan Debenham 2025-06-12 12:34:14 -04:00
  • b6dee52811 v3.1.1: various stability improvements for low/inconsistent FPS: - game now has a max delta time of 200ms - added some checks to ensure non-looped animations do not complete twice - adjusted 'enemy' reference in hero to 'attackTarget' Evan Debenham 2025-06-11 17:27:41 -04:00
  • 9fb18b3b45 v3.1.1: fixes to improve experience on modern iOS versions: - fixed URLs not opening on modern iOS versions - fixed haptics not working on modern iOS versions - switched to metalangle backend, which 'should' allow for 120fps These all require some user testing! Evan Debenham 2025-06-11 14:24:49 -04:00
  • b5ed888b36 Changed version number in teavm launcher as well konsthol 2025-06-03 21:10:06 +03:00
  • e95b9f54c9 Resolved merge conflict in v3_X_Changes.java and updated to 3.1.0 konsthol 2025-06-03 20:49:43 +03:00
  • 62af69055d nothing much konsthol 2025-06-03 20:10:46 +03:00
  • 52389cd778 v3.1.0: updated version, changelog, and translations for v3.1 release! Evan Debenham 2025-06-01 14:33:35 -04:00
  • acad662f43 v3.1.0: fixed a few errant outline pixels on new seal sprites Evan Debenham 2025-06-01 14:05:15 -04:00
  • 9361a9a821 v3.1.0: added dev commentary for v2.1.0 Evan Debenham 2025-06-01 13:12:40 -04:00
  • 6a5f9a0963 v3.1.0: recolored new city pedestals, now use the correct palette Evan Debenham 2025-06-01 12:42:40 -04:00
  • 3887dcbd06 v3.1.0: added region visuals to DK and DM boss arenas Evan Debenham 2025-06-01 12:26:40 -04:00
  • 534461958a v3.1.0: fixed sad ghost rarely spawning in non-open spaces Evan Debenham 2025-06-01 11:57:06 -04:00
  • 8c3a94037c v3.1.0: fixed camera following enemies after teleport in specific cases Evan Debenham 2025-05-31 19:12:15 -04:00
  • f599bba4c0 v3.1.0: fixed alchemy scene not properly resetting on pause/unpause Evan Debenham 2025-05-31 18:45:39 -04:00
  • 44cbfedd37 v3.1.0: fixed smith rewards not properly being set to null on load Evan Debenham 2025-05-31 17:28:22 -04:00
  • 20e872f911 v3.1.0: updated version, changelog, and translations for BETA-2.0! Evan Debenham 2025-05-30 14:12:49 -04:00
  • 1ec4c3e7d8 v3.1.0: improved new terrain in the caves and city Evan Debenham 2025-05-30 13:54:54 -04:00
  • 94ed2188d2 v3.1.0: Gladiator combo now preserves seal shielding Evan Debenham 2025-05-30 11:30:39 -04:00
  • aa96b4ec8a v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15% Evan Debenham 2025-05-30 11:15:27 -04:00
  • b788d4a3a2 v3.1.0: Warrior balance changes: - adjusted permissiveness on seal transfer, now requires uncursed again - shield cooldown increased to 150 from 100 Evan Debenham 2025-05-30 11:14:39 -04:00
  • a77652c58e v3.1.0: removed a translator from the credits on request Evan Debenham 2025-05-30 10:34:52 -04:00
  • 453b4b1fa8 v3.1.0: added a shadow to hermit crab sprite Evan Debenham 2025-05-29 15:26:15 -04:00
  • 0ba00ff7bb v3.1.0: finalized visuals for halls rubble Evan Debenham 2025-05-29 15:17:17 -04:00
  • 938861a7b5 v3.1.0: imported new Warrior splash art and broken seal design Evan Debenham 2025-05-29 14:22:18 -04:00
  • 47c32ad312 v3.1.0: fixed priest desc not including illuminate trigger buff Evan Debenham 2025-05-29 13:57:14 -04:00
  • 3c7aaee108 v3.1.0: added some cages to Tengu's arena and rubble to Yog's arena Evan Debenham 2025-05-28 17:06:35 -04:00
  • ca4c3f7a7d v3.1.0: fixed gnoll exiles spawned by traps being set to wandering Evan Debenham 2025-05-27 12:10:21 -04:00
  • 723c112f8b v3.1.0: final tweak to inventory BG colors, slightly re-brightened red Evan Debenham 2025-05-27 12:08:08 -04:00
  • cd43044f62 v3.1.0: slightly tweaked the shading on barrels and cages Evan Debenham 2025-05-27 11:52:00 -04:00
  • 4d82dacede v3.1.0: fixed a few more typos Evan Debenham 2025-05-27 11:38:59 -04:00
  • c4fbf99773 v3.1.0: updated changelog, version, and translations for beta-1.4! Evan Debenham 2025-05-22 17:38:01 -04:00
  • c6e1625e3d v3.1.0: improved new terrain visuals in sewers and prison Evan Debenham 2025-05-22 16:47:23 -04:00
  • 2daf3670e3 v3.1.0: fixed brimstone arcana effect capping a 1 shield per turn Evan Debenham 2025-05-22 16:41:40 -04:00
  • d35f2b0e9f v3.1.0: fixed github updates not properly handling betas Evan Debenham 2025-05-21 12:26:01 -04:00
  • 31e48bd73d v3.1.0: cursed warding now autotargets if curse is known Evan Debenham 2025-05-21 12:22:53 -04:00
  • ca3792a2a3 v3.1.0: updated version, changelog, and translations for BETA-1.3! Evan Debenham 2025-05-20 16:20:56 -04:00
  • 5048fa8615 v3.1.0: sewer barrels can now break or burn Evan Debenham 2025-05-20 15:30:49 -04:00
  • 15fe48d785 v3.1.0: fixed a crash with lethal defense Evan Debenham 2025-05-20 14:43:09 -04:00
  • b95607ead0 v3.1.0: adjusted ebony mimic spawning slightly to prevent a rare crash Evan Debenham 2025-05-20 14:22:45 -04:00
  • 0db59e92cf v3.1.0: fixed cases of metamorphed holy intuition deleting armor Evan Debenham 2025-05-20 13:36:45 -04:00
  • b19aae761f v3.1.0: fixed various additional typos Evan Debenham 2025-05-20 13:35:24 -04:00
  • cdaa1b8619 v3.1.0: guiding light spell icon is now brightened when casting is free Evan Debenham 2025-05-20 13:12:58 -04:00
  • 7a2c2e2321 v3.1.0: one more colorblind correction pass for inventory Evan Debenham 2025-05-20 13:01:02 -04:00
  • f44a87af46 v3.1.0: fixed errors in landmark functionality with returning beacon Evan Debenham 2025-05-20 12:14:13 -04:00