28be199f87
v3.2.0: Berserker nerfs: - rate of rage gain and loss reduced by 25% - base enrage shield reduced to 8+2xlvl from 10+2xlvl
Evan Debenham
2025-07-23 14:30:49 -04:00
a859b18ac0
v3.2.0: Buffed duration of divine sense to 50 turns from 30
Evan Debenham
2025-07-23 13:52:42 -04:00
629f6cefeb
v3.2.0: enchant/curse adjustments for thrown weapons: - projecting can now stack from multiple sources - explosive now deals an extra 9x uses of durability dmg - friendly thrown weps now deal 0 dmg if charmed
Evan Debenham
2025-07-22 15:42:55 -04:00
688c2eb502
v3.2.0: augmentation now also affects durability for thrown weapons
Evan Debenham
2025-07-22 15:41:09 -04:00
45f2f36004
v3.2.0: fixed minor errors in last upgraded thrown wep warning window
Evan Debenham
2025-07-22 14:47:34 -04:00
3977ae5e12
v3.2.0: fixed ratmog change causing summoned ally rats being set neutral
Evan Debenham
2025-07-22 14:37:25 -04:00
9dfcb4b80e
v3.2.0: tweaks to improve gameplay for pacifist ascent: - first enemy kill now always notifies, indicating badge failure - ratmog now sets rats to neutral, preventing killing during ascent
Evan Debenham
2025-07-13 17:59:26 -04:00
8fe024add6
v3.2.0: liquid metal and arcane resin can now be made without full ID
Evan Debenham
2025-07-10 13:12:08 -04:00
b85953e760
v3.2.0: un-Ided thrown weapons now work with shard of oblivion
Evan Debenham
2025-07-09 23:05:32 -04:00
954340216d
v3.2.0: reworked thrown weapons to work in 'sets': - sets are upgraded/enchanted/etc. as a unit, default size of 3 - upgrading completely repairs a set - durability boost per upgrade down to 1.5x from 3x - Internal buff added to prevent upgrade repair duplication exploits - lots of effects that apply to melee weapons now apply to thrown: identification, enchants, curses, etc. - liquid metal recipe adjusted (liquid metal itself still needs changes) - Huntress ID talent changed now that thrown weapons are IDable - darts effectively unchanged, they all belong to the same set, still not upgradeable - no balance changes to accomodate this yet, tbd.
Evan Debenham
2025-07-09 17:17:13 -04:00
09c307032c
v3.2.0: added the infinity symbol to the game's built-in pixel font
Evan Debenham
2025-07-07 15:24:31 -04:00
a68d703a07
v3.1.1: buffed hearty meal talent, and adjusted red blink HP threshold
Evan Debenham
2025-06-14 14:47:58 -04:00
318cd1732e
v3.1.1: Warrior visual tweaks to the seal and splash
Evan Debenham
2025-06-14 14:26:42 -04:00
22fb382846
v3.1.1: added new language: Traditional Chinese
Evan Debenham
2025-06-13 14:40:02 -04:00
0b93fe2f69
v3.1.1: fixed indonesian not working on desktop
Evan Debenham
2025-06-13 12:12:57 -04:00
b3d70dc09f
v3.1.1: slight shading tweak to caves region deco
Evan Debenham
2025-06-12 12:34:14 -04:00
b6dee52811
v3.1.1: various stability improvements for low/inconsistent FPS: - game now has a max delta time of 200ms - added some checks to ensure non-looped animations do not complete twice - adjusted 'enemy' reference in hero to 'attackTarget'
Evan Debenham
2025-06-11 17:27:41 -04:00
9fb18b3b45
v3.1.1: fixes to improve experience on modern iOS versions: - fixed URLs not opening on modern iOS versions - fixed haptics not working on modern iOS versions - switched to metalangle backend, which 'should' allow for 120fps These all require some user testing!
Evan Debenham
2025-06-11 14:24:49 -04:00
b5ed888b36
Changed version number in teavm launcher as well
konsthol2025-06-03 21:10:06 +03:00
e95b9f54c9
Resolved merge conflict in v3_X_Changes.java and updated to 3.1.0
konsthol2025-06-03 20:49:43 +03:00
52389cd778
v3.1.0: updated version, changelog, and translations for v3.1 release!
Evan Debenham
2025-06-01 14:33:35 -04:00
acad662f43
v3.1.0: fixed a few errant outline pixels on new seal sprites
Evan Debenham
2025-06-01 14:05:15 -04:00
9361a9a821
v3.1.0: added dev commentary for v2.1.0
Evan Debenham
2025-06-01 13:12:40 -04:00
6a5f9a0963
v3.1.0: recolored new city pedestals, now use the correct palette
Evan Debenham
2025-06-01 12:42:40 -04:00
3887dcbd06
v3.1.0: added region visuals to DK and DM boss arenas
Evan Debenham
2025-06-01 12:26:40 -04:00
534461958a
v3.1.0: fixed sad ghost rarely spawning in non-open spaces
Evan Debenham
2025-06-01 11:57:06 -04:00
8c3a94037c
v3.1.0: fixed camera following enemies after teleport in specific cases
Evan Debenham
2025-05-31 19:12:15 -04:00
f599bba4c0
v3.1.0: fixed alchemy scene not properly resetting on pause/unpause
Evan Debenham
2025-05-31 18:45:39 -04:00
44cbfedd37
v3.1.0: fixed smith rewards not properly being set to null on load
Evan Debenham
2025-05-31 17:28:22 -04:00
20e872f911
v3.1.0: updated version, changelog, and translations for BETA-2.0!
Evan Debenham
2025-05-30 14:12:49 -04:00
1ec4c3e7d8
v3.1.0: improved new terrain in the caves and city
Evan Debenham
2025-05-30 13:54:54 -04:00
94ed2188d2
v3.1.0: Gladiator combo now preserves seal shielding
Evan Debenham
2025-05-30 11:30:39 -04:00
aa96b4ec8a
v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15%
Evan Debenham
2025-05-30 11:15:27 -04:00
b788d4a3a2
v3.1.0: Warrior balance changes: - adjusted permissiveness on seal transfer, now requires uncursed again - shield cooldown increased to 150 from 100
Evan Debenham
2025-05-30 11:14:39 -04:00
a77652c58e
v3.1.0: removed a translator from the credits on request
Evan Debenham
2025-05-30 10:34:52 -04:00
453b4b1fa8
v3.1.0: added a shadow to hermit crab sprite
Evan Debenham
2025-05-29 15:26:15 -04:00