Commit Graph

  • 1e17a264f9 v3.3.0: fixed allies coming with you into new quest area Evan Debenham 2025-11-30 14:01:24 -05:00
  • e9dca7480b v3.3.0: fixed lock usage not being tracked when normal keys are used Evan Debenham 2025-11-30 12:22:32 -05:00
  • 472137b18d v3.3.0: items now get pushed out of locked doors Evan Debenham 2025-11-30 11:56:42 -05:00
  • ee14ea8360 v3.3.0: fixed ring of force not working with spirit form Evan Debenham 2025-11-30 11:50:43 -05:00
  • 6fa7182d7b v3.3.0: fixed skeleton key upgrades not counting in catalog Evan Debenham 2025-11-30 11:18:32 -05:00
  • 90f4ec3ef5 v3.3.0: fixed door locking's interactions with large and immobile chars Evan Debenham 2025-11-30 11:17:02 -05:00
  • 80aa9816bd v3.3.0: updated various libraries: - Gradle: 9.1.0 -> 9.2.1 - AGP: 1.13.0 -> 1.13.1 (also fixes an R8 issue so optimize is back) - Mobivm: 2.3.23 -> 2.3.24 - Desktop build JDK: 17.0.16+8 -> 17.0.17+10 - Desktop badass runtime: 2.0.0 -> 2.0.1 Evan Debenham 2025-11-30 11:00:59 -05:00
  • e2c1c821d6 v3.3.0: updated version, changelog, and translations for BETA-3! Evan Debenham 2025-11-27 13:58:32 -05:00
  • 4bedc9753b v3.3.0: fixed a couple visual quirks with randomize window Evan Debenham 2025-11-27 13:46:25 -05:00
  • ff5df21562 v3.3.0: reverted earlier fix for brutes now that other code is better Evan Debenham 2025-11-27 13:12:07 -05:00
  • 5591ab1ddb v3.3.0: fixed recall inscription triggering on-scroll fx (inc. itself!) Evan Debenham 2025-11-27 12:44:51 -05:00
  • 5278839903 v3.3.0: added a catch to name/desc of afterimage Evan Debenham 2025-11-27 12:26:02 -05:00
  • 144fb80dc2 v3.3.0: fixed further cases of tengu crashes too =S Evan Debenham 2025-11-27 12:09:07 -05:00
  • 1f5c4a187a v3.3.0: fixed further cases of brutes becoming immortal Evan Debenham 2025-11-27 12:08:26 -05:00
  • 72d659c771 v3.3.0: updated version, changelog, and translations for BETA-2 Evan Debenham 2025-11-26 11:41:08 -05:00
  • 16147e093e v3.3.0: fixed comodification exception in Tengu cell (hopefully) Evan Debenham 2025-11-26 11:19:00 -05:00
  • ff3d75bab3 v3.3.0: fixed disabled buttons in wndOptions not showing as disabled Evan Debenham 2025-11-26 11:11:29 -05:00
  • e1f032ed15 v3.3.0: fixed a typo in new amulet text Evan Debenham 2025-11-26 11:04:15 -05:00
  • c9c1e94199 v3.3.0: fixed gnoll brutes being immortal after assassination Evan Debenham 2025-11-26 11:03:56 -05:00
  • eeac54aec3 v3.3.0: hero select randomize window now remembers options Evan Debenham 2025-11-26 10:51:03 -05:00
  • 1ffafccf42 v3.3.0: fixed returning beacon not working on same floor after changes Evan Debenham 2025-11-26 10:41:58 -05:00
  • 6458baa4d4 v3.3.0: fixed new quest area not properly handing ring buffs Evan Debenham 2025-11-26 10:38:27 -05:00
  • 0ee1a6090a v3.3.0: reverted accidental nerf to bolas cripple duration Evan Debenham 2025-11-26 10:37:32 -05:00
  • be70e7250d v3.3.0: updated notarize to handle new dylib signing issues Evan Debenham 2025-11-26 10:24:34 -05:00
  • c8f5f3b96d v3.3.0: updated translations, version, and changelog for BETA-1! Evan Debenham 2025-11-25 11:05:13 -05:00
  • 5f11a6fb09 v3.3.0: fixed skele key deleting keys on depths it wasn't initialized on Evan Debenham 2025-11-25 10:42:37 -05:00
  • 1faa53c4ec v3.3.0: some slight vault room improvements: - items can no longer be cursed - added music - removed scroll of magic mapping and random walls from entrance - fixed a crash bug Evan Debenham 2025-11-24 16:46:57 -05:00
  • 2bfbe29054 v3.3.0: doors previously locked by hero no longer persist during ascent Evan Debenham 2025-11-24 16:20:00 -05:00
  • f40646d189 v3.3.0: updated welcome scene, changelog, and version for v3.3.0 alpha! Evan Debenham 2025-11-23 14:16:19 -05:00
  • 29a66fa0c9 v3.3.0: removed support for saves prior to v2.5.4 Evan Debenham 2025-11-23 12:52:00 -05:00
  • ec7f124519 v3.3.0: substantially improved spyglass sprite no longer beta art Evan Debenham 2025-11-23 11:44:30 -05:00
  • e159913b68 v3.3.0: expanded vault level a bit with some initial rough layout Evan Debenham 2025-11-21 15:43:47 -05:00
  • 6b7ffd9fe8 v3.3.0: fixed various item buffs persisting in new quest area Evan Debenham 2025-11-21 11:24:15 -05:00
  • 1bce49f83f v3.3.0: improved error handling in JSON loading, remove GDX JSON check Evan Debenham 2025-11-20 17:08:46 -05:00
  • 34a98a6b6b v3.3.0: polish to skeleton key mechanics and visuals Evan Debenham 2025-11-20 16:40:24 -05:00
  • 6563b05196 v3.3.0: added functionality for skeleton key to replace real keys Evan Debenham 2025-11-19 16:13:20 -05:00
  • 77fa4bd400 v3.3.0: adjusted skeleton key locking functionality, different door ID Evan Debenham 2025-11-19 13:57:14 -05:00
  • 6ae1e33062 v3.3.0: garden and magic well rooms now require keys Evan Debenham 2025-11-19 12:35:14 -05:00
  • 29d540a616 v3.3.0: fixed toxic gas rooms marking their entrance as char placeable Evan Debenham 2025-11-19 12:27:06 -05:00
  • 47ddb75f44 v3.3.0: tele grab is now instant if the collected items are also instant Evan Debenham 2025-11-19 12:12:40 -05:00
  • b975708a84 v3.3.0: Further thrown weapon changes - tomahawk bleed is now more clearly shown in desc - tomahawk bleed up to ~40% from 33% - reverted boomerang damage nerf after further consideration Evan Debenham 2025-11-19 11:36:33 -05:00
  • aa4be941c1 v3.3.0: nerfs to thrown weapons: - bolas base dmg down to 4-9 from 6-9, scaling down to 0-2 from 1-2 - boomerang circleback time up to 5 from 4 - boomerang base dmg down to 6-16 from 8-16, scaling down to 0-3 from 1-3 Evan Debenham 2025-11-18 18:49:17 -05:00
  • b371965d63 v3.3.0: talent buffs re:thrown weapon changes: - durable projectiles reverted to +50/75%, from +33/50% - point blank boost up to 25%/lvl from 20%/lvl - projectile momentum dmg boost reverted to +15%/lvl from +10%/lvl Evan Debenham 2025-11-18 17:03:05 -05:00
  • d39a062246 v3.3.0: initial impl of skeleton key, missing lots of polish Evan Debenham 2025-11-17 18:29:25 -05:00
  • 90b3ac6ab4 v3.3.0: fixed new hostile champs logic not using scaling depth Evan Debenham 2025-11-13 19:55:35 -05:00
  • f06943c3e5 v3.3.0: renamed existing skeleton key to worn key Evan Debenham 2025-11-13 15:59:37 -05:00
  • c34e552208 v3.3.0: fixed no monk energy gain if killing with ability at max energy Evan Debenham 2025-11-13 14:37:25 -05:00
  • 34ab9d0d00 v3.3.0: fixed thrown wep upgrade tracker not revive persisting Evan Debenham 2025-11-13 14:13:53 -05:00
  • 5964a2d32c v3.3.0: implemented basic inventory storage/retrieval for the new quest Evan Debenham 2025-11-12 17:09:45 -05:00
  • 6bd2b4dff6 v3.3.0: slightly reduced the spyglasses item chance Evan Debenham 2025-11-12 14:25:05 -05:00
  • 77c84f4a63 v3.3.0: adjusted the visual size of the imp quest entrance Evan Debenham 2025-11-12 14:11:37 -05:00
  • 640fb1056a v3.3.0: implemented the cracked spyglass trinket (with WIP art) Evan Debenham 2025-11-12 14:09:26 -05:00
  • 73b7f8c8e9 v3.3.0: fixed exploit where existing items made imp shop items free Evan Debenham 2025-11-11 13:20:12 -05:00
  • 34ad66cf75 v3.3.0: fixed compass staying visible if vision on exit is lost Evan Debenham 2025-11-11 12:56:54 -05:00
  • ba95f11c56 v3.3.0: implemented very basic early vault room and escape crystal Evan Debenham 2025-11-06 14:11:59 -05:00
  • b2a9d1bbb0 v3.3.0: added a badge for a fully randomized victory Evan Debenham 2025-11-06 13:41:32 -05:00
  • e96b5db76b v3.3.0: adjusted random icon, added random button to hero progression Evan Debenham 2025-11-06 12:54:52 -05:00
  • 45ecb30dbe v3.3.0: added a randomize button to hero select Evan Debenham 2025-11-05 12:50:48 -05:00
  • f8bd2233b9 v3.3.0: fixed mimics not counting as having seen hero when surprising Evan Debenham 2025-11-05 11:31:24 -05:00
  • 31e992ec10 v3.3.0: fixed some inconsistencies on regular vs. unlocked doors Evan Debenham 2025-11-04 11:11:36 -05:00
  • 94bd1370d7 v3.3.0: fixed very rare hangs in wandmaker spawning logic Evan Debenham 2025-11-03 12:47:53 -05:00
  • 8e47b27507 v3.3.0: various layout tweaks for long translations: Evan Debenham 2025-10-31 13:20:24 -04:00
  • ee9aaac89b v3.3.0: improved entrance area to quest tester floor Evan Debenham 2025-10-30 16:45:03 -04:00
  • 08a581be4a v3.3.0: added a warning to trinket energizing Evan Debenham 2025-10-30 13:52:49 -04:00
  • 447aba7b1e v3.3.0: implemented initial new imp room Evan Debenham 2025-10-30 13:08:45 -04:00
  • 43328191cd v3.3.0: fixed 2 champs spawning on f1 with recent change Evan Debenham 2025-10-30 12:53:11 -04:00
  • 658f29fb5b v3.3.0: removed deadlock-causing sync checks Evan Debenham 2025-10-30 12:52:28 -04:00
  • 62f5d398ca v3.3.0: fixed deprecated platform checking logic Evan Debenham 2025-10-26 13:19:42 -04:00
  • b9f900923c v3.3.0: fixed transmuting tipped darts destroying the original stack Evan Debenham 2025-10-26 11:40:07 -04:00
  • 02b9b75c6b v3.3.0: fixed divine sense not properly updating UI state in some cases Evan Debenham 2025-10-26 11:35:10 -04:00
  • 90923af5ce v3.3.0: hostile champions now gets slightly harsher as depth increases Evan Debenham 2025-10-25 14:40:14 -04:00
  • c3161f050c v3.3.0: balance tweaks to albino rats: - HP down to 12 from 15 - bleed is now always 2-3 if an attack damages, instead of equal to dmg Evan Debenham 2025-10-25 13:53:46 -04:00
  • a186103de9 v3.3.0: updated libGDX to 1.14.0 Evan Debenham 2025-10-22 12:11:13 -04:00
  • f95f20fa82 v3.3.0: moved handing unreachable target in hunting to its own method Evan Debenham 2025-10-20 13:11:02 -04:00
  • be97730e01 v3.3.0: Gladiators negative shield cooldown now has its own buff desc Evan Debenham 2025-10-20 12:40:34 -04:00
  • db018069a1 v3.3.0: force cubes now affect chars from far to close from thrower Evan Debenham 2025-10-19 15:41:08 -04:00
  • e1ac0b8d78 v3.3.0: fixed large enemies not swapping targets properly Evan Debenham 2025-10-19 15:29:13 -04:00
  • 6e1ea49540 v3.3.0: rewrote the fix for unstable spell not always triggering talents Evan Debenham 2025-10-18 18:01:14 -04:00
  • 684b73bd0d v3.3.0: fixed freeze errors relating to gnoll brute death over time Evan Debenham 2025-10-17 15:43:48 -04:00
  • dcf74e0d3d v3.3.0: added some more safety checks to quickslot buttons Evan Debenham 2025-10-16 13:12:42 -04:00
  • 6f7eba2006 v3.3.0: adjusted ascension curse text to more clearly indicate pacifism Evan Debenham 2025-10-16 12:22:55 -04:00
  • 0087edf62c v3.3.0: fixed holy ward not applying to bone explosions or chalice Evan Debenham 2025-10-15 12:57:44 -04:00
  • ffeb28ea55 v3.3.0: overhauled upgrade functionality on chalice of blood: - now deals a range of damage, and shows that to the player - all damage reduction sources now affect chalice - range is triangular, and pre-reduction death % is also shown Evan Debenham 2025-10-15 12:45:17 -04:00
  • 8a40fa52bd v3.3.0: specific powerful earlygame enemy spawns can no longer be champs Evan Debenham 2025-10-15 10:56:42 -04:00
  • 491377a32d v3.3.0: condensed the changelog for v3.2.X Evan Debenham 2025-10-14 15:24:27 -04:00
  • aa32a58dbd v3.3.0: movement and glyph improvements: Evan Debenham 2025-10-10 14:04:23 -04:00
  • e3b0614afc v3.3.0: improved how Goo's sprite emitters handle Goo being pushed Evan Debenham 2025-10-09 13:44:29 -04:00
  • 71451bd1ae v3.3.0: mobs added on a partial turn now have their time rounded up Evan Debenham 2025-10-09 13:30:47 -04:00
  • 338660a853 v3.3.0: Tengu now has a 1-turn delay before attacking when he spawns Evan Debenham 2025-10-09 12:51:39 -04:00
  • 9403402e29 v3.3.0: beacon of returning now uses a buff for tracking properties Evan Debenham 2025-10-08 15:57:42 -04:00
  • 2d87a13157 v3.3.0: damage-dealing spells now work against the 'no weapons' badge Evan Debenham 2025-10-08 15:34:08 -04:00
  • 0c066595b6 v3.3.0: rot garden rooms now have a minimum open size Evan Debenham 2025-10-08 14:40:16 -04:00
  • 8a5e05364a v3.3.0: adjusted ScrollPane to use PointerArea's onClick logic Evan Debenham 2025-10-08 13:30:35 -04:00
  • 3dfd4c8109 v3.3.0: reduced honeyed healing cost and values Evan Debenham 2025-10-08 11:50:35 -04:00
  • 2136d6b64e v3.3.0: hitting an enemy no longer sets combo time to 5 if it was higher Evan Debenham 2025-10-08 11:42:26 -04:00
  • 039f374d62 v3.3.0: slightly improved the shape varying logic in TunnelRoom Evan Debenham 2025-10-07 19:56:56 -04:00
  • 05c52bdc1f v3.3.0: heavy crossbow now more directly shows dart boosting amount Evan Debenham 2025-10-07 18:40:32 -04:00
  • ce0dd8706c v3.3.0: fixed divine sense buff stating 30 turns Evan Debenham 2025-10-07 16:44:19 -04:00
  • d3f42f9450 v3.3.0: updated badass runtime Evan Debenham 2025-10-07 16:29:34 -04:00
  • 6118d4c4bd v3.3.0: Duelist's weapon charge buff is no longer lost in rankings Evan Debenham 2025-10-07 15:45:43 -04:00