be70e7250d
v3.3.0: updated notarize to handle new dylib signing issues
Evan Debenham
2025-11-26 10:24:34 -05:00
c8f5f3b96d
v3.3.0: updated translations, version, and changelog for BETA-1!
Evan Debenham
2025-11-25 11:05:13 -05:00
5f11a6fb09
v3.3.0: fixed skele key deleting keys on depths it wasn't initialized on
Evan Debenham
2025-11-25 10:42:37 -05:00
1faa53c4ec
v3.3.0: some slight vault room improvements: - items can no longer be cursed - added music - removed scroll of magic mapping and random walls from entrance - fixed a crash bug
Evan Debenham
2025-11-24 16:46:57 -05:00
2bfbe29054
v3.3.0: doors previously locked by hero no longer persist during ascent
Evan Debenham
2025-11-24 16:20:00 -05:00
f40646d189
v3.3.0: updated welcome scene, changelog, and version for v3.3.0 alpha!
Evan Debenham
2025-11-23 14:16:19 -05:00
29a66fa0c9
v3.3.0: removed support for saves prior to v2.5.4
Evan Debenham
2025-11-23 12:52:00 -05:00
ec7f124519
v3.3.0: substantially improved spyglass sprite no longer beta art
Evan Debenham
2025-11-23 11:44:30 -05:00
e159913b68
v3.3.0: expanded vault level a bit with some initial rough layout
Evan Debenham
2025-11-21 15:43:47 -05:00
6b7ffd9fe8
v3.3.0: fixed various item buffs persisting in new quest area
Evan Debenham
2025-11-21 11:24:15 -05:00
34a98a6b6b
v3.3.0: polish to skeleton key mechanics and visuals
Evan Debenham
2025-11-20 16:40:24 -05:00
6563b05196
v3.3.0: added functionality for skeleton key to replace real keys
Evan Debenham
2025-11-19 16:13:20 -05:00
77fa4bd400
v3.3.0: adjusted skeleton key locking functionality, different door ID
Evan Debenham
2025-11-19 13:57:14 -05:00
6ae1e33062
v3.3.0: garden and magic well rooms now require keys
Evan Debenham
2025-11-19 12:35:14 -05:00
29d540a616
v3.3.0: fixed toxic gas rooms marking their entrance as char placeable
Evan Debenham
2025-11-19 12:27:06 -05:00
47ddb75f44
v3.3.0: tele grab is now instant if the collected items are also instant
Evan Debenham
2025-11-19 12:12:40 -05:00
b975708a84
v3.3.0: Further thrown weapon changes - tomahawk bleed is now more clearly shown in desc - tomahawk bleed up to ~40% from 33% - reverted boomerang damage nerf after further consideration
Evan Debenham
2025-11-19 11:36:33 -05:00
aa4be941c1
v3.3.0: nerfs to thrown weapons: - bolas base dmg down to 4-9 from 6-9, scaling down to 0-2 from 1-2 - boomerang circleback time up to 5 from 4 - boomerang base dmg down to 6-16 from 8-16, scaling down to 0-3 from 1-3
Evan Debenham
2025-11-18 18:49:17 -05:00
b371965d63
v3.3.0: talent buffs re:thrown weapon changes: - durable projectiles reverted to +50/75%, from +33/50% - point blank boost up to 25%/lvl from 20%/lvl - projectile momentum dmg boost reverted to +15%/lvl from +10%/lvl
Evan Debenham
2025-11-18 17:03:05 -05:00
d39a062246
v3.3.0: initial impl of skeleton key, missing lots of polish
Evan Debenham
2025-11-17 18:29:25 -05:00
90b3ac6ab4
v3.3.0: fixed new hostile champs logic not using scaling depth
Evan Debenham
2025-11-13 19:55:35 -05:00
b9f900923c
v3.3.0: fixed transmuting tipped darts destroying the original stack
Evan Debenham
2025-10-26 11:40:07 -04:00
02b9b75c6b
v3.3.0: fixed divine sense not properly updating UI state in some cases
Evan Debenham
2025-10-26 11:35:10 -04:00
90923af5ce
v3.3.0: hostile champions now gets slightly harsher as depth increases
Evan Debenham
2025-10-25 14:40:14 -04:00
c3161f050c
v3.3.0: balance tweaks to albino rats: - HP down to 12 from 15 - bleed is now always 2-3 if an attack damages, instead of equal to dmg
Evan Debenham
2025-10-25 13:53:46 -04:00
f95f20fa82
v3.3.0: moved handing unreachable target in hunting to its own method
Evan Debenham
2025-10-20 13:11:02 -04:00
be97730e01
v3.3.0: Gladiators negative shield cooldown now has its own buff desc
Evan Debenham
2025-10-20 12:40:34 -04:00
db018069a1
v3.3.0: force cubes now affect chars from far to close from thrower
Evan Debenham
2025-10-19 15:41:08 -04:00
e1ac0b8d78
v3.3.0: fixed large enemies not swapping targets properly
Evan Debenham
2025-10-19 15:29:13 -04:00
6e1ea49540
v3.3.0: rewrote the fix for unstable spell not always triggering talents
Evan Debenham
2025-10-18 18:01:14 -04:00
684b73bd0d
v3.3.0: fixed freeze errors relating to gnoll brute death over time
Evan Debenham
2025-10-17 15:43:48 -04:00
dcf74e0d3d
v3.3.0: added some more safety checks to quickslot buttons
Evan Debenham
2025-10-16 13:12:42 -04:00
6f7eba2006
v3.3.0: adjusted ascension curse text to more clearly indicate pacifism
Evan Debenham
2025-10-16 12:22:55 -04:00
0087edf62c
v3.3.0: fixed holy ward not applying to bone explosions or chalice
Evan Debenham
2025-10-15 12:57:44 -04:00
ffeb28ea55
v3.3.0: overhauled upgrade functionality on chalice of blood: - now deals a range of damage, and shows that to the player - all damage reduction sources now affect chalice - range is triangular, and pre-reduction death % is also shown
Evan Debenham
2025-10-15 12:45:17 -04:00
8a40fa52bd
v3.3.0: specific powerful earlygame enemy spawns can no longer be champs
Evan Debenham
2025-10-15 10:56:42 -04:00
491377a32d
v3.3.0: condensed the changelog for v3.2.X
Evan Debenham
2025-10-14 15:24:27 -04:00
aa32a58dbd
v3.3.0: movement and glyph improvements:
Evan Debenham
2025-10-10 14:04:23 -04:00
e3b0614afc
v3.3.0: improved how Goo's sprite emitters handle Goo being pushed
Evan Debenham
2025-10-09 13:44:29 -04:00
71451bd1ae
v3.3.0: mobs added on a partial turn now have their time rounded up
Evan Debenham
2025-10-09 13:30:47 -04:00
338660a853
v3.3.0: Tengu now has a 1-turn delay before attacking when he spawns
Evan Debenham
2025-10-09 12:51:39 -04:00
9403402e29
v3.3.0: beacon of returning now uses a buff for tracking properties
Evan Debenham
2025-10-08 15:57:42 -04:00
2d87a13157
v3.3.0: damage-dealing spells now work against the 'no weapons' badge
Evan Debenham
2025-10-08 15:34:08 -04:00
0c066595b6
v3.3.0: rot garden rooms now have a minimum open size
Evan Debenham
2025-10-08 14:40:16 -04:00
8a5e05364a
v3.3.0: adjusted ScrollPane to use PointerArea's onClick logic
Evan Debenham
2025-10-08 13:30:35 -04:00