Commit Graph

8579 Commits

Author SHA1 Message Date
Evan Debenham
b975708a84 v3.3.0: Further thrown weapon changes
- tomahawk bleed is now more clearly shown in desc
- tomahawk bleed up to ~40% from 33%
- reverted boomerang damage nerf after further consideration
2025-11-23 14:19:44 -05:00
Evan Debenham
aa4be941c1 v3.3.0: nerfs to thrown weapons:
- bolas base dmg down to 4-9 from 6-9, scaling down to 0-2 from 1-2
- boomerang circleback time up to 5 from 4
- boomerang base dmg down to 6-16 from 8-16, scaling down to 0-3 from 1-3
2025-11-23 14:19:44 -05:00
Evan Debenham
b371965d63 v3.3.0: talent buffs re:thrown weapon changes:
- durable projectiles reverted to +50/75%, from +33/50%
- point blank boost up to 25%/lvl from 20%/lvl
- projectile momentum dmg boost reverted to +15%/lvl from +10%/lvl
2025-11-23 14:19:44 -05:00
Evan Debenham
d39a062246 v3.3.0: initial impl of skeleton key, missing lots of polish 2025-11-23 14:19:44 -05:00
Evan Debenham
90b3ac6ab4 v3.3.0: fixed new hostile champs logic not using scaling depth 2025-11-23 14:19:44 -05:00
Evan Debenham
f06943c3e5 v3.3.0: renamed existing skeleton key to worn key 2025-11-23 14:19:44 -05:00
Evan Debenham
c34e552208 v3.3.0: fixed no monk energy gain if killing with ability at max energy 2025-11-23 14:19:44 -05:00
Evan Debenham
34ab9d0d00 v3.3.0: fixed thrown wep upgrade tracker not revive persisting 2025-11-23 14:19:44 -05:00
Evan Debenham
5964a2d32c v3.3.0: implemented basic inventory storage/retrieval for the new quest 2025-11-23 14:19:44 -05:00
Evan Debenham
6bd2b4dff6 v3.3.0: slightly reduced the spyglasses item chance 2025-11-23 14:19:43 -05:00
Evan Debenham
77c84f4a63 v3.3.0: adjusted the visual size of the imp quest entrance 2025-11-23 14:19:43 -05:00
Evan Debenham
640fb1056a v3.3.0: implemented the cracked spyglass trinket (with WIP art)
This also involved repositioning some item sprites, and changing trinket crafting to show the 4th option
2025-11-23 14:19:37 -05:00
Evan Debenham
73b7f8c8e9 v3.3.0: fixed exploit where existing items made imp shop items free 2025-11-23 14:19:06 -05:00
Evan Debenham
34ad66cf75 v3.3.0: fixed compass staying visible if vision on exit is lost 2025-11-23 14:19:06 -05:00
Evan Debenham
ba95f11c56 v3.3.0: implemented very basic early vault room and escape crystal 2025-11-23 14:19:06 -05:00
Evan Debenham
b2a9d1bbb0 v3.3.0: added a badge for a fully randomized victory 2025-11-23 14:19:06 -05:00
Evan Debenham
e96b5db76b v3.3.0: adjusted random icon, added random button to hero progression 2025-11-23 14:19:01 -05:00
Evan Debenham
45ecb30dbe v3.3.0: added a randomize button to hero select 2025-11-23 14:18:22 -05:00
Evan Debenham
f8bd2233b9 v3.3.0: fixed mimics not counting as having seen hero when surprising 2025-11-23 14:17:56 -05:00
Evan Debenham
31e992ec10 v3.3.0: fixed some inconsistencies on regular vs. unlocked doors 2025-11-23 14:17:56 -05:00
Evan Debenham
94bd1370d7 v3.3.0: fixed very rare hangs in wandmaker spawning logic 2025-11-23 14:17:56 -05:00
Evan Debenham
8e47b27507 v3.3.0: various layout tweaks for long translations:
- text in wndOptions buttons can now render on 2 lines if needed
- stat slot text can now better dynamically resize
- setting checkbox text can now resize dynamically
2025-11-23 14:17:56 -05:00
Evan Debenham
ee9aaac89b v3.3.0: improved entrance area to quest tester floor 2025-11-23 14:17:56 -05:00
Evan Debenham
08a581be4a v3.3.0: added a warning to trinket energizing 2025-11-23 14:17:56 -05:00
Evan Debenham
447aba7b1e v3.3.0: implemented initial new imp room 2025-11-23 14:17:56 -05:00
Evan Debenham
43328191cd v3.3.0: fixed 2 champs spawning on f1 with recent change 2025-11-23 14:17:56 -05:00
Evan Debenham
658f29fb5b v3.3.0: removed deadlock-causing sync checks 2025-11-23 14:17:55 -05:00
Evan Debenham
62f5d398ca v3.3.0: fixed deprecated platform checking logic 2025-11-23 14:17:52 -05:00
Evan Debenham
b9f900923c v3.3.0: fixed transmuting tipped darts destroying the original stack 2025-11-23 14:17:48 -05:00
Evan Debenham
02b9b75c6b v3.3.0: fixed divine sense not properly updating UI state in some cases 2025-11-23 14:17:48 -05:00
Evan Debenham
90923af5ce v3.3.0: hostile champions now gets slightly harsher as depth increases 2025-11-23 14:17:48 -05:00
Evan Debenham
c3161f050c v3.3.0: balance tweaks to albino rats:
- HP down to 12 from 15
- bleed is now always 2-3 if an attack damages, instead of equal to dmg
2025-11-23 14:17:48 -05:00
Evan Debenham
a186103de9 v3.3.0: updated libGDX to 1.14.0 2025-11-23 14:17:48 -05:00
Evan Debenham
f95f20fa82 v3.3.0: moved handing unreachable target in hunting to its own method 2025-11-23 14:17:48 -05:00
Evan Debenham
be97730e01 v3.3.0: Gladiators negative shield cooldown now has its own buff desc 2025-11-23 14:17:48 -05:00
Evan Debenham
db018069a1 v3.3.0: force cubes now affect chars from far to close from thrower 2025-11-23 14:17:48 -05:00
Evan Debenham
e1ac0b8d78 v3.3.0: fixed large enemies not swapping targets properly 2025-11-23 14:17:48 -05:00
Evan Debenham
6e1ea49540 v3.3.0: rewrote the fix for unstable spell not always triggering talents
Now more robust, fixes errors with siren's song and unstable spellbook
2025-11-23 14:17:48 -05:00
Evan Debenham
684b73bd0d v3.3.0: fixed freeze errors relating to gnoll brute death over time 2025-11-23 14:17:48 -05:00
Evan Debenham
dcf74e0d3d v3.3.0: added some more safety checks to quickslot buttons 2025-11-23 14:17:48 -05:00
Evan Debenham
6f7eba2006 v3.3.0: adjusted ascension curse text to more clearly indicate pacifism 2025-11-23 14:17:48 -05:00
Evan Debenham
0087edf62c v3.3.0: fixed holy ward not applying to bone explosions or chalice 2025-11-23 14:17:48 -05:00
Evan Debenham
ffeb28ea55 v3.3.0: overhauled upgrade functionality on chalice of blood:
- now deals a range of damage, and shows that to the player
- all damage reduction sources now affect chalice
- range is triangular, and pre-reduction death % is also shown
2025-11-23 14:17:48 -05:00
Evan Debenham
8a40fa52bd v3.3.0: specific powerful earlygame enemy spawns can no longer be champs 2025-11-23 14:17:48 -05:00
Evan Debenham
491377a32d v3.3.0: condensed the changelog for v3.2.X 2025-11-23 14:17:48 -05:00
Evan Debenham
aa32a58dbd v3.3.0: movement and glyph improvements:
- hero move speed is now calculated based on destination tile
- added particles when glyphs affect movespeed
2025-11-23 14:17:47 -05:00
Evan Debenham
e3b0614afc v3.3.0: improved how Goo's sprite emitters handle Goo being pushed 2025-11-23 14:17:47 -05:00
Evan Debenham
71451bd1ae v3.3.0: mobs added on a partial turn now have their time rounded up 2025-11-23 14:17:47 -05:00
Evan Debenham
338660a853 v3.3.0: Tengu now has a 1-turn delay before attacking when he spawns 2025-11-23 14:17:47 -05:00
Evan Debenham
9403402e29 v3.3.0: beacon of returning now uses a buff for tracking properties 2025-11-23 14:17:47 -05:00