Commit Graph

  • f81fc2b1ed v2.2.0: updated credits links for Watabou, Kristjan, and Arcnor Evan Debenham 2023-08-06 16:59:33 -04:00
  • c09f28ea30 v2.2.0: implemented a bunch of baseline logic for the mining area Evan Debenham 2023-08-06 16:20:22 -04:00
  • ecf5c97a07 v2.2.0: reverted unintentional increase to CaveRoom minimum size Evan Debenham 2023-08-04 16:01:56 -04:00
  • b19900f763 v2.2.0: moved existing quest rooms into their own package Evan Debenham 2023-08-04 12:57:25 -04:00
  • 4c648b460a v2.2.0: added a proper entrance room for the blacksmith quest area Evan Debenham 2023-08-04 12:53:52 -04:00
  • 054ffbc21b v2.2.0: re-added grass in terrain features (forgot about custom visuals) Evan Debenham 2023-08-04 12:40:54 -04:00
  • c48b372bfc v2.2.0: refactored patch rooms to be more extensible Evan Debenham 2023-08-03 16:47:40 -04:00
  • 36e21c0ffc v2.2.0: improved levelgen consistency when debugging Evan Debenham 2023-08-03 16:34:46 -04:00
  • 0098ce2343 v2.2.0: added some new terrain types for blacksmith quest Evan Debenham 2023-08-03 15:44:59 -04:00
  • d007df8e78 v2.2.0: stacking healing effects is now a bit more generous Evan Debenham 2023-08-03 13:22:03 -04:00
  • fd0f4ce77a v2.2.0: added a new custom decoration tile type (replaces signs) Evan Debenham 2023-08-03 12:21:58 -04:00
  • 6e5687e580 v2.2.0: restructured terrain assets to make more free space Evan Debenham 2023-08-02 13:46:50 -04:00
  • 6ca1846fd1 v2.2.0: removed redundant rendering of grass from terrain features Evan Debenham 2023-08-02 12:28:11 -04:00
  • 8f741edbc9 v2.2.0: further improved clarity of gold in stitched wall tiles Evan Debenham 2023-08-01 14:02:52 -04:00
  • 0b754e9626 v2.2.0: gold in the mining level now twinkles above wall overhang Evan Debenham 2023-07-31 15:58:56 -04:00
  • d4d1a5007c v2.2.0: fixed ratmogrify making raging gnoll brutes invulnerable Evan Debenham 2023-07-31 12:41:44 -04:00
  • 7127f31095 v2.2.0: attempted to improve some aspects of iOS crash reporting Evan Debenham 2023-07-31 12:04:08 -04:00
  • 270340495f v2.2.0: fixed some wands giving buffs when shooting NPCs/allies Evan Debenham 2023-07-28 12:12:00 -04:00
  • 9f5c118172 v2.2.0: transmute scroll no longer turns pots/scrolls into exotics Evan Debenham 2023-07-28 11:53:27 -04:00
  • 5ea26eedf7 v2.2.0: fixed further errors with seal transferring and class armor Evan Debenham 2023-07-27 13:20:43 -04:00
  • 1c01cf76ef v2.2.0: fixed storm clouds not clearing fire or damaging fiery enemies Evan Debenham 2023-07-27 12:14:16 -04:00
  • 175bf532d2 v2.2.0: added a failure condition check for branch creation Evan Debenham 2023-07-26 14:05:22 -04:00
  • ae9b935110 v2.2.0: fixed mining levels creating custom tile visuals multiple times Evan Debenham 2023-07-26 14:00:32 -04:00
  • e597624555 v2.2.0: fixed combined direction key actions not always being adjacent Evan Debenham 2023-07-26 13:24:19 -04:00
  • c7f288ea98 v2.2.0: corruption no longer causes phantom piranhas to teleport wildly Evan Debenham 2023-07-25 13:01:02 -04:00
  • 4373c493c5 v2.2.0: slightly boosted newborn elemental boss damage (2/5 -> 1/2) Evan Debenham 2023-07-25 12:51:07 -04:00
  • 40da2d003c v2.2.0: overhauled the wandmaker's rotberry quest Evan Debenham 2023-07-25 12:48:50 -04:00
  • e5e3503cfa v2.2.0: fixed copyAndroidNatives causing errors with project cleaning Evan Debenham 2023-07-25 11:30:21 -04:00
  • 7832b42042 v2.2.0: overhauled the wandmaker's elemental embers quest Evan Debenham 2023-07-24 14:13:34 -04:00
  • 123e20b664 v2.2.0: made tweaks to the wandmaker's corpse dust quest Evan Debenham 2023-07-24 12:12:38 -04:00
  • af0cef90de v2.2.0: bosses from the sewers quest now tend to wander towards the hero Evan Debenham 2023-07-23 16:01:35 -04:00
  • 97b8edd4d6 v2.2.0: the ghost now wanders again, but only within the exit room Evan Debenham 2023-07-23 15:52:20 -04:00
  • b90bd6c735 v2.2.0: fixed recent quest changes causing sewer levels to skip mob spawning Evan Debenham 2023-07-22 11:41:42 -04:00
  • 2879e9ae54 v2.2.0: overhauled logic for item consumption when use has multi steps Evan Debenham 2023-07-21 12:37:41 -04:00
  • f495b85df7 v2.2.0: removed popup message when entering mining level Evan Debenham 2023-07-21 11:40:14 -04:00
  • 25d84412a4 v2.2.0: fixed beacon of returning not bundling its branch value Evan Debenham 2023-07-21 11:35:46 -04:00
  • dbb1e8b14d v2.2.0: made a bunch of WIP improvements to mining level layout Evan Debenham 2023-07-21 10:58:44 -04:00
  • b3450cc731 v2.2.0: made branches builder a bit more compact Evan Debenham 2023-07-21 10:53:46 -04:00
  • bf1c608a00 v2.2.0: fixed imp shouting 'hey' from outside hero FOV Evan Debenham 2023-07-21 10:52:58 -04:00
  • 91387bfe78 v2.2.0: standardized code for how quest NPCs are spawned Evan Debenham 2023-07-20 15:39:16 -04:00
  • 650d05bbc3 v2.2.0: stacked equipped rings now describe their combined effect Evan Debenham 2023-07-20 13:11:43 -04:00
  • 09b808c857 v2.2.0: changed a translation credits name on request Evan Debenham 2023-07-19 15:23:07 -04:00
  • d8e11473f9 v2.2.0: fixed an incorrect check in desktop exception handler Evan Debenham 2023-07-19 15:22:50 -04:00
  • 8abc3699d5 v2.2.0: overhauled retreating enemy AI Evan Debenham 2023-07-19 15:22:16 -04:00
  • c9eb216d20 v2.2.0: moved BArray into the SPD-classes module Evan Debenham 2023-07-19 14:25:50 -04:00
  • 4bbd69a470 v2.2.0: the sad ghost now spawns and stays at the level exit Evan Debenham 2023-07-17 16:33:23 -04:00
  • b454a8eb93 v2.2.0: fixed various un-triggered logic errors in builder code Evan Debenham 2023-07-17 15:37:02 -04:00
  • da0968702e v2.2.0: redesigned crystal path rooms Evan Debenham 2023-07-16 12:20:13 -04:00
  • 43ede6779e v2.2.0: removed some excessive commas from guardian summon descriptions Evan Debenham 2023-07-16 11:37:55 -04:00
  • 94a83095c4 v2.2.0: reduced projecting champion range again Evan Debenham 2023-07-16 00:06:46 -04:00
  • daa7c31490 v2.2.0: fixed ClassArmor upgrade sometimes changing specific glyph state Evan Debenham 2023-07-14 13:26:44 -04:00
  • 3307d2d2fb v2.2.0: fixed degradation not properly applying to the mage's staff Evan Debenham 2023-07-13 18:00:57 -04:00
  • d6fa0b82dd v2.2.0: added a basic first gold generator for mining levels Evan Debenham 2023-07-13 17:51:51 -04:00
  • aec4b0089c v2.2.0: tutorial is now skipped if there is some existing save data Evan Debenham 2023-07-13 15:12:57 -04:00
  • 66c62f2081 v2.2.0: improved border visuals for mining level Evan Debenham 2023-07-13 15:05:17 -04:00
  • 795bfdc616 v2.2.0: improved logic for lowering tags into empty space Evan Debenham 2023-07-13 11:22:01 -04:00
  • 39a50a1dc0 v2.2.0: refactored noisemaker code to more cleanly extend from Bomb Evan Debenham 2023-07-12 13:02:35 -04:00
  • d39ecceaef v2.2.0: updated version definitions in ShatteredPixelDungeon.java Evan Debenham 2023-07-12 12:23:44 -04:00
  • 13ba94252a v2.2.0: dev commentary for v1.1.0 Evan Debenham 2023-07-11 12:39:53 -04:00
  • ad18af5974 v2.2.0: balance changes to hostile champions Evan Debenham 2023-07-11 12:39:10 -04:00
  • a98a92dfbb v2.2.0: condensed v2.1's changelog Evan Debenham 2023-07-10 17:35:04 -04:00
  • 09e4ee0442 v2.2.0: updated gradle Evan Debenham 2023-07-09 14:51:55 -04:00
  • 53b4cf297e v2.2.0: removed support for android instant apps Evan Debenham 2023-07-09 14:44:31 -04:00
  • 9ba42fda5d v2.1.4: updated changelog, translations, and version for v2.1.4 release Evan Debenham 2023-07-06 12:18:03 -04:00
  • 8a4a1b2757 v2.1.4: fixed mining level not properly setting its music Evan Debenham 2023-07-06 12:29:50 -04:00
  • 769d6e2978 v2.1.4: fixed visual errors when hiding mimics were magically slept Evan Debenham 2023-07-06 12:13:06 -04:00
  • 19d24f8660 v2.1.4: condensed changelog for v2.0 Evan Debenham 2023-07-05 23:53:27 -04:00
  • 3d01bc8c2e v2.1.4: fixed a few caess of game effects not accounting for branches Evan Debenham 2023-07-05 18:31:30 -04:00
  • 8c4a8acae5 v2.1.4: fixed tilemap changes messing with some static visuals Evan Debenham 2023-07-04 15:19:16 -04:00
  • c8ebdde5e7 v2.1.4: fixed randomWeapon not always using defaults when specified Evan Debenham 2023-07-03 18:11:43 -04:00
  • f804ec36a8 v2.1.4: fixed a couple rare crash bugs Evan Debenham 2023-07-03 15:44:01 -04:00
  • 05845901d0 v2.1.4: adjusted new gold visuals to only appear in mining level for now Evan Debenham 2023-07-03 14:50:29 -04:00
  • 82263e30c0 v2.1.4: fixed pitfall traps working on thee mining level Evan Debenham 2023-07-03 14:29:27 -04:00
  • 9067a486cd v2.1.4: fixed Counter Ability talent incorrectly applying 0 charge at +2 Evan Debenham 2023-07-03 14:27:18 -04:00
  • 534d161bb0 v2.1.4: added a null safety check in InventoryPaneSlot Evan Debenham 2023-07-03 14:19:30 -04:00
  • d019128db2 v2.1.4: softened up regen limit vs. badder bosses Tengu a bit Evan Debenham 2023-07-03 14:18:57 -04:00
  • 8257991f2b v2.1.4: improved aiming logic for elemental blast Evan Debenham 2023-07-01 16:39:58 -04:00
  • b0c29ec809 v2.1.4: fixed warrior shield not respecting regen-disabling effects Evan Debenham 2023-06-30 13:15:20 -04:00
  • 56682a28ec v2.1.4: added a couple custom visuals to the blacksmith quest area Evan Debenham 2023-06-30 13:13:58 -04:00
  • 9bf8c4b078 v2.1.4: fixed noisemakers alerting if they are moved as they trigger Evan Debenham 2023-06-30 12:22:22 -04:00
  • feb9d8df24 v2.1.3: fixed an incorrect condition in Armor desc and re-upped version Evan Debenham 2023-06-26 19:57:50 -04:00
  • 4a38ecde56 v2.1.3: updated changelog and version for v2.1.3 release Evan Debenham 2023-06-26 17:45:15 -04:00
  • 4d5c9ece6e v2.1.3: updated translations Evan Debenham 2023-06-26 17:41:03 -04:00
  • 327b19986f v2.1.3: added support for handling removed talents Evan Debenham 2023-06-26 15:28:09 -04:00
  • 0e833d1695 v2.1.3: fixed armored brutes having more DR than intended since v2.0 Evan Debenham 2023-06-25 19:25:12 -04:00
  • ba14831a7e v2.1.3: further improved visuals and text for mining level Evan Debenham 2023-06-25 19:20:12 -04:00
  • 01c7b481f6 v2.1.3: added support for wall decoration overhang visuals Evan Debenham 2023-06-25 19:19:40 -04:00
  • c6a8fbea8a v2.1.3: improved visuals/themeing for mining level Evan Debenham 2023-06-23 12:41:58 -04:00
  • f39a859353 v2.1.3: improved code for regeneration pause effects Evan Debenham 2023-06-23 12:41:17 -04:00
  • 10dc3bba75 v2.1.3: fixed action and minor pathfinding errors with mine action Evan Debenham 2023-06-23 12:35:47 -04:00
  • 161a67b8e1 v2.1.3: added basic mining and sub-floor functionality! Evan Debenham 2023-06-22 17:27:57 -04:00
  • 1e82b73c0c v2.1.3: adjusted patch rooms to be a bit more flexible Evan Debenham 2023-06-22 17:20:43 -04:00
  • de6878cef0 v2.1.3: getTransition now gives entrances if it cannot find specifics Evan Debenham 2023-06-22 17:18:39 -04:00
  • fcc136e2eb v2.1.3: adjusted error logging in a few places Evan Debenham 2023-06-22 15:01:47 -04:00
  • beee1fadac v2.1.3: added a sync check for very rare level loading hangs Evan Debenham 2023-06-22 14:54:45 -04:00
  • 1ec5434c11 v2.1.3: cleaned up logic for checking the degradation debuff slightly Evan Debenham 2023-06-22 12:38:09 -04:00
  • ac475ffe03 v2.1.3: added some sync and safety checks to action indicator Evan Debenham 2023-06-22 12:15:42 -04:00
  • d0e62d9200 v2.1.3: fixed magical fire burning internal items after water is spread Evan Debenham 2023-06-22 11:03:53 -04:00
  • 02210b0a8c v2.1.3: added a slider for screen shake in the game settings (0x to 2x) Evan Debenham 2023-06-21 15:23:56 -04:00
  • 0d0231f7b5 v2.1.3: divine inspiration can now be cancelled if already IDed Evan Debenham 2023-06-20 11:27:06 -04:00